DocumentCode
2127262
Title
Affective Tabletop Game: A New Gaming Experience for Children
Author
Al Mahmud, Abdullah ; Mubin, Omar ; Octavia, Johanna Renny ; Shahid, Suleman ; Yeo, LeeChin ; Markopoulos, Panos ; Martens, Jean-Bernard ; Aliakseyeu, Dima
Author_Institution
Eindhoven Univ. of Technol., Eindhoven
fYear
2007
fDate
10-12 Oct. 2007
Firstpage
44
Lastpage
51
Abstract
In this paper, we discuss various options for enhancing the gaming experience in augmented tabletop games. More specifically, we propose to incorporate psychophysiological measurements as a part of the gaming experience, and to integrate a desktop game within its real surrounding (i.e., the entire room) in order to promote more physical activity. Such design options, together with other game rules, aim at promoting social interaction between participating players, as this is considered to be a major characteristic of any good multi-player game. We concretized and informally evaluated the above aspects within a specific tabletop game that we designed for children aged 7 to 11 years. Our findings indicate that psychophysiological feedback in a tabletop game does indeed facilitate social interaction and adds to the fun element. Our results also reveal that children appreciate the involvement of the real world environment in a tabletop game.
Keywords
computer games; groupware; physiology; psychology; augmented tabletop games; children; gaming experience; physical activity; psychophysiological measurements; social interaction; Aging; Computers; Conferences; Feedback; Heart rate; Medical treatment; Prototypes; Psychology; Skin; Toy industry;
fLanguage
English
Publisher
ieee
Conference_Titel
Horizontal Interactive Human-Computer Systems, 2007. TABLETOP '07. Second Annual IEEE International Workshop on
Conference_Location
Newport, RI
Print_ISBN
978-0-7695-2013-1
Type
conf
DOI
10.1109/TABLETOP.2007.30
Filename
4384110
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