• DocumentCode
    2127456
  • Title

    Whither Mobile Social Application Prototypes? Implications for Development and Research

  • Author

    Ravindran, Thara ; Chua, Alton Y K ; Goh, Dion Hoe-Lian

  • Author_Institution
    Wee Kim Wee Sch. of Inf. & Commun., Nanyang Technol. Univ., Singapore, Singapore
  • fYear
    2011
  • fDate
    11-13 April 2011
  • Firstpage
    1088
  • Lastpage
    1089
  • Abstract
    Mobile social applications are becoming increasingly popular with a growing number of users turning to their mobile devices for socializing, information sharing and/or gaming. The increased interest in the domain has resulted in numerous mobile social application prototypes being reported in the recent years, each combining interesting elements of socializing, sharing and gaming with varying abilities to pinpoint user location (location sensitivity) and claiming unique features and functionalities. In this paper, we provide an overview of sixteen research prototypes reported in the last three years followed by an analysis which reveals potential directions for research and development in the domain.
  • Keywords
    computer games; mobile computing; mobile handsets; peer-to-peer computing; social sciences; information sharing; location sensitivity; mobile device; mobile social application; Games; Mobile communication; Mobile computing; Prototypes; Sensitivity; Social network services; System-on-a-chip; Evaluation; Location Sensitivity; MoSoSo; Mobile Social Applications; Mobile Social Software; Mobile Social games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information Technology: New Generations (ITNG), 2011 Eighth International Conference on
  • Conference_Location
    Las Vegas, NV
  • Print_ISBN
    978-1-61284-427-5
  • Electronic_ISBN
    978-0-7695-4367-3
  • Type

    conf

  • DOI
    10.1109/ITNG.2011.201
  • Filename
    5945402