DocumentCode
2127456
Title
Whither Mobile Social Application Prototypes? Implications for Development and Research
Author
Ravindran, Thara ; Chua, Alton Y K ; Goh, Dion Hoe-Lian
Author_Institution
Wee Kim Wee Sch. of Inf. & Commun., Nanyang Technol. Univ., Singapore, Singapore
fYear
2011
fDate
11-13 April 2011
Firstpage
1088
Lastpage
1089
Abstract
Mobile social applications are becoming increasingly popular with a growing number of users turning to their mobile devices for socializing, information sharing and/or gaming. The increased interest in the domain has resulted in numerous mobile social application prototypes being reported in the recent years, each combining interesting elements of socializing, sharing and gaming with varying abilities to pinpoint user location (location sensitivity) and claiming unique features and functionalities. In this paper, we provide an overview of sixteen research prototypes reported in the last three years followed by an analysis which reveals potential directions for research and development in the domain.
Keywords
computer games; mobile computing; mobile handsets; peer-to-peer computing; social sciences; information sharing; location sensitivity; mobile device; mobile social application; Games; Mobile communication; Mobile computing; Prototypes; Sensitivity; Social network services; System-on-a-chip; Evaluation; Location Sensitivity; MoSoSo; Mobile Social Applications; Mobile Social Software; Mobile Social games;
fLanguage
English
Publisher
ieee
Conference_Titel
Information Technology: New Generations (ITNG), 2011 Eighth International Conference on
Conference_Location
Las Vegas, NV
Print_ISBN
978-1-61284-427-5
Electronic_ISBN
978-0-7695-4367-3
Type
conf
DOI
10.1109/ITNG.2011.201
Filename
5945402
Link To Document