DocumentCode :
2129679
Title :
Visual-motor sequence learning by competitive fighting game experts
Author :
Ikeda, Hanako ; Kasahara, Kazumi ; Tanaka, Satoshi ; Hanakawa, Takashi ; Honda, Manabu ; Kato, Ryo ; Watanabe, Katsumi
Author_Institution :
Rikkyo University, Saitama, Japan
fYear :
2013
fDate :
Jan. 31 2013-Feb. 1 2013
Firstpage :
178
Lastpage :
181
Abstract :
Playing action video games has been reported to modify some cognitive functions. However, no study has investigated whether the explicit learning of arbitrary visual-motor sequences would differ between video game expert and non-expert groups. The present study compared the explicit learning of visual-motor sequences in 12 expert players of a competitive fighting video game with 20 non-expert control participants. The participants were required to determine a sequence of button presses by trial and error and elaborate the learned sequence. The results showed that the expert game players were generally faster in visual-motor responses and kept improving at the later stage of learning compared with the control group. These results suggest that competitive fighting game experts have enhanced ability in sequence learning and imply that this can be generalized to the learning of arbitrary spatiotemporal structures of visual-motor behaviors.
Keywords :
Analysis of variance; Educational institutions; Games; Light emitting diodes; Presses; Process control; Visualization; expert; sequential motor learning;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Knowledge and Smart Technology (KST), 2013 5th International Conference on
Conference_Location :
Chonburi, Thailand
Print_ISBN :
978-1-4673-4850-8
Type :
conf
DOI :
10.1109/KST.2013.6512812
Filename :
6512812
Link To Document :
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