DocumentCode :
2129687
Title :
Fast CSG Voxelization by Frame Buffer Pixel Mapping
Author :
Liao, Duoduo ; Fang, Shiaofen
fYear :
2000
fDate :
9-10 Oct. 2000
Firstpage :
43
Lastpage :
48
Abstract :
This paper describes a fast algorithm for the volume conversion and rendering of CSG models constructed from both geometric and volumetric primitives. Using 3D texture mapping and frame buffer pixel operations, the algorithm can interactively generate a binary volume of the CSG model. The result can be used for volume rendering and other applications. Boolean operations are implicitly computed by a Point-Classification Map, and implemented by a hardware assisted frame buffer pixel map. The algorithm can be applied to any regions of interest of the model, thus provides a multi-resolution rendering solution through dynamic voxelization of the viewing regions. Since no pre-processing is required for any change of the CSG tree, it can be used as an effective rendering tool in a volumetric CSG modeling environment.
Keywords :
Amorphous materials; Data mining; Displays; Graphics; Hardware; Information science; Rendering (computer graphics); Sampling methods; Solid modeling; Surgery; 3D texture mapping; CSG modeling; volume rendering; voxelization;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Volume Visualization, 2000. VV 2000. IEEE Symposium on
Conference_Location :
Salt Lake City, UT, USA
Print_ISBN :
1-58113-308-1
Type :
conf
DOI :
10.1109/VV.2000.10005
Filename :
4384232
Link To Document :
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