DocumentCode :
2130094
Title :
Using Kinect for hand tracking and rendering in wearable haptics
Author :
Frati, Valentino ; Prattichizzo, Domenico
Author_Institution :
Dipt. di Ing. dell´´Inf., Univ. di Siena, Siena, Italy
fYear :
2011
fDate :
21-24 June 2011
Firstpage :
317
Lastpage :
321
Abstract :
Wearable haptic devices with poor position sensing are combined with the Kinect depth sensor by Microsoft. A heuristic hand tracker has been developed. It allows for the animation of the hand avatar in the virtual reality and the implementation of the force rendering algorithm: the position of the fingertips is measured by the hand tracker designed and optimized for Kinect, and the rendering algorithm computes the contact forces for wearable haptic display. Preliminary experiments with qualitative results show the effectiveness of the idea of combining Kinect and wearable haptics.
Keywords :
avatars; computer animation; haptic interfaces; object tracking; rendering (computer graphics); tactile sensors; Kinect depth sensor; Microsoft; force rendering algorithm:; hand avatar animation; hand tracking; position sensing; virtual reality; wearable haptic display; Avatars; Cameras; Force; Haptic interfaces; Indexes; Three dimensional displays; Thumb;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
World Haptics Conference (WHC), 2011 IEEE
Conference_Location :
Istanbul
Print_ISBN :
978-1-4577-0299-0
Electronic_ISBN :
978-1-4577-0297-6
Type :
conf
DOI :
10.1109/WHC.2011.5945505
Filename :
5945505
Link To Document :
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