Title :
Innovation Game as Workplace for Sensing Values in Design and Market
Author :
Ohsawa, Yukio ; Maeno, Yoshiharu ; Takaichi, Akihiro ; Nishihara, Yoko
Author_Institution :
Dept. of Syst. Innovation, Univ. of Tokyo, Tokyo
Abstract :
The "value" in this paper can be dealt with as a new variable which business workers create from their interaction with the dynamic environment, on which they redesign products and the market sustainably. Here we first show how data mining and data visualization can provide useful tools for aiding marketerspsila/designerspsila sensitivity of emerging values of consumers/users. By visualizing the data, human can find the relations between existing entities, and create new combination of products via the found relations. Then Innovation Game is introduced as an environment for the communication to elevate userspsila ability to combine existing values of products to create newly valuable products. The players called innovators present combinatorial ideas from prepared basic ideas, and sell the ideas to each other and their stocks to players called investors. As a result, latent opportunities of business are revealed for the market of ideas and designs.
Keywords :
CAD; data mining; data visualisation; marketing; product design; data mining; data visualization; dynamic environment; innovation game; marketing; products redesign; Books; Business; Companies; Dairy products; Data mining; Data visualization; Employment; Humans; Marketing and sales; Technological innovation; Innovation Game; design; marketing; value sensing;
Conference_Titel :
Data Mining Workshops, 2008. ICDMW '08. IEEE International Conference on
Conference_Location :
Pisa
Print_ISBN :
978-0-7695-3503-6
Electronic_ISBN :
978-0-7695-3503-6
DOI :
10.1109/ICDMW.2008.46