DocumentCode
2131713
Title
A Distributed Topology Control Algorithm for P2P Based Simulations
Author
Hariri, Behnoosh ; Shirmohammadi, Shervin ; Pakravan, Mohammad Reza
Author_Institution
Sharif Univ. of Technol., Tehran
fYear
2007
fDate
22-26 Oct. 2007
Firstpage
68
Lastpage
71
Abstract
Although collaborative distributed simulations and virtual environments (VE) have been an active area of research in the past few years, they have recently gained even more attention due to the emergence of online gaming, emergency simulation and planning systems, and disaster management applications. Such environments combine graphics, haptics, animations and networking to create interactive multimodal worlds that allows participants to collaborate in realtime. Massively Multiplayer Online Gaming (MMOG), perhaps the most widely deployed practical application of distributed virtual environments, allows players to act together concurrently in a virtual world over the Internet. IP Multicasting would be an optimal solution for the dissemination of updates among participants, but IP multicasting is not available to home users on the Internet, due to a number of technological, practical, and business reasons. In light of the lack availability of IP Multicasting on the global Internet, researchers have recently tended to shift multicasting from the networking layer to the application layer, known as Application Layer Multicasting, effectively constructing an overlay network among participants of the distributed simulation where end hosts themselves participate in the dissemination of update messages. In this paper, we propose a topology control architecture to support P2P based collaborative distributed simulations over the Internet by using AIM. We present our networking model and its rationale, theoretical proof, and simulation measurements in comparison with other methods as proof of concept.
Keywords
Internet; computer games; digital simulation; distributed algorithms; distributed control; fault tolerant computing; groupware; multicast communication; peer-to-peer computing; telecommunication network topology; P2P based collaborative distributed simulations; application layer multicasting; distributed topology control algorithm; localized fault-tolerant overlay network; massively multiplayer online gaming; virtual environments; Computational modeling; Delay; Distributed control; IP networks; Military standards; Network topology; Online Communities/Technical Collaboration; Scalability; Virtual environment; Web and internet services;
fLanguage
English
Publisher
ieee
Conference_Titel
Distributed Simulation and Real-Time Applications, 2007. DS-RT 2007. 11th IEEE International Symposium
Conference_Location
Chania
ISSN
1550-6525
Print_ISBN
978-0-7695-3011-6
Type
conf
DOI
10.1109/DS-RT.2007.39
Filename
4384532
Link To Document