• DocumentCode
    2132101
  • Title

    PErasure: A parallel Cauchy Reed-Solomon coding library for GPUs

  • Author

    Chu, Xiaowen ; Liu, Chengjian ; Ouyang, Kai ; Yung, Ling Sing ; Liu, Hai ; Leung, Yiu-Wing

  • Author_Institution
    Department of Computer Science, Hong Kong Baptist University, Kowloon Tong, Hong Kong
  • fYear
    2015
  • fDate
    8-12 June 2015
  • Firstpage
    436
  • Lastpage
    441
  • Abstract
    In recent years, erasure coding has been adopted by large-scale cloud storage systems to replace data replication. With the increase of disk I/O throughput and network bandwidth, the speed of erasure coding becomes one of the key system bottlenecks. In this paper, we propose to offload the task of erasure coding to Graphics Processing Units (GPUs). Specifically, we have designed and implemented PErasure, a parallel Cauchy Reed-Solomon (CRS) coding library. We compare the performance of PErasure with that of two state-of-the-art libraries: Jerasure (for CPUs) and Gibraltar (for GPUs). Our experiments show that the raw coding speed of PErasure on a $500 Nvidia GTX780 card is about 10 times faster than that of multithreaded Jerasure on a quad-core modern CPU, and 2-4 times faster than Gibraltar on the same GPU. PErasure can achieve up to 10GB/s of overall encoding speed using just a single GPU for a large storage system that can withstand up to 8 disk failures.
  • Keywords
    Bandwidth; Decoding; Encoding; Graphics processing units; Instruction sets; Kernel; Libraries;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Communications (ICC), 2015 IEEE International Conference on
  • Conference_Location
    London, United Kingdom
  • Type

    conf

  • DOI
    10.1109/ICC.2015.7248360
  • Filename
    7248360