DocumentCode :
2132947
Title :
Texture mapping approach for transforming arbitrary topology meshes to subdivision connectivity ones
Author :
Beddiaf, A. ; Babahenini, M.C. ; Puech, W.
Author_Institution :
LESIA Lab., Univ. Med Khider of Biskra, Biskra, Algeria
fYear :
2011
fDate :
7-9 April 2011
Firstpage :
1
Lastpage :
5
Abstract :
This paper presents an original simple and fast approach that uses the technique of texture mapping inspired from computer graphics rendering field, to transform a genus-0 arbitrary topology triangular meshes to its equivalent that have subdivision connectivity, and precisely 1-4 meshes, so-called semi-regular meshes (Fig. 1). The meshes with such topology are useful and necessary for many applications, nevertheless an arbitrary given mesh usually doesn´t have such connectivity, therefore a transformation must be applied. Comparing our approach with those given in the literature, the proposed one is the simplest since it avoids the iterative process of parameterization and remeshing between the original mesh and the control one.
Keywords :
image texture; iterative methods; mesh generation; rendering (computer graphics); arbitrary topology meshes transformation; computer graphics rendering field; genus-0 arbitrary topology triangular meshes; iterative parameterization process; semi regular meshes; subdivision connectivity; texture mapping approach; Color; Indexes; Mesh generation; Multiresolution analysis; Surface waves; Three dimensional displays; Topology; Texture mapping; arbitrary topology; mesh; semi-regular; subdivision connectivity; texture coordinates;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Multimedia Computing and Systems (ICMCS), 2011 International Conference on
Conference_Location :
Ouarzazate
ISSN :
Pending
Print_ISBN :
978-1-61284-730-6
Type :
conf
DOI :
10.1109/ICMCS.2011.5945610
Filename :
5945610
Link To Document :
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