DocumentCode
2134860
Title
Implementation of v-cave display system using the Object-Oriented Graphics Rendering Engine
Author
Gavigan, Patrick ; Pearce, Trevor
Author_Institution
Dept. of Syst. & Comput. Eng., Carleton Univ., Ottawa, ON
fYear
2008
fDate
4-7 May 2008
Abstract
This paper outlines the design of an inexpensive v-cave display system using the open source object-oriented graphics rendering engine. This system utilizes the existing graphics rendering pipeline to map the graphics to the screen such that they are projected in perspective. This is done by controlling the aspect ratio of the frustums used to form the view volume and by applying transformations to the projection matrix used by OGRE.
Keywords
computer displays; rendering (computer graphics); object-oriented graphics rendering engine; perspective projection; v-cave display system; Cameras; Computer displays; Computer graphics; Design engineering; Engines; Image converters; Image generation; Matrix converters; Pipelines; Rendering (computer graphics); camera; clipping plane; frustum; perspective projection; render pipeline; v-cave; view plane; view volume;
fLanguage
English
Publisher
ieee
Conference_Titel
Electrical and Computer Engineering, 2008. CCECE 2008. Canadian Conference on
Conference_Location
Niagara Falls, ON
ISSN
0840-7789
Print_ISBN
978-1-4244-1642-4
Electronic_ISBN
0840-7789
Type
conf
DOI
10.1109/CCECE.2008.4564751
Filename
4564751
Link To Document