• DocumentCode
    2138437
  • Title

    Uniform and Non-Uniform Zoning for Load Balancing in Virtual Environments

  • Author

    Ahmed, Dewan Tanvir ; Shirmohammadi, Shervin

  • Author_Institution
    Distrib. & Collaborative Virtual Environments Res. Lab., Univ. of Ottawa, Ottawa, ON, Canada
  • fYear
    2010
  • fDate
    11-13 Aug. 2010
  • Firstpage
    1
  • Lastpage
    6
  • Abstract
    Maintaining a stable system for thousands of users is a difficult task. Massively Multiplayer Online Game (MMOG) dealing thousands of players preserves consistency by sharing relevant game states among the interacting parties. The lag of state sharing becomes excessive when the system is overloaded. Current practices supporting a massive number of users generally divide the game world into zones which are managed by servers. However, such zoning restricts cross-zonal interactions and exposes division of the game space. To address these problems, we present load-balancing algorithms for both uniform and non-uniform zonal Peer-to-Peer (P2P) MMOGs. The proposed load-balancing schemes identify a loaded server in terms of either the number of players or packets processed per unit time, and then move the load to other servers considering communication overhead and P2P overlay restructuring. The non-uniform load balancing, named adaptive scheme, uses a bisection procedure that does not adhere to any predefined zone size - zone sizes are flexible and can be determined dynamically. The outlined Multilevel Multiphase Load Balancing (MMLB) method designed for uniform zones reduces load in a step-by-step manner, and avoids problems associated with current load balancing schemes. Our results show that reducing load at any magnitude not necessarily improves performance. By comparison, MMLB performs better than adaptive scheme especially for a series of hotspots.
  • Keywords
    computer games; peer-to-peer computing; resource allocation; P2P MMOG; adaptive scheme; bisection procedure; massively multiplayer online game; multilevel multiphase load balancing; non-uniform zoning; peer-to-peer MMOG; virtual environments; Games; Heuristic algorithms; Load management; Microcell networks; Peer to peer computing; Servers; Silicon;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Embedded and Multimedia Computing (EMC), 2010 5th International Conference on
  • Conference_Location
    Cebu
  • Print_ISBN
    978-1-4244-7710-4
  • Type

    conf

  • DOI
    10.1109/EMC.2010.5575761
  • Filename
    5575761