• DocumentCode
    2140691
  • Title

    A network architecture for remote rendering

  • Author

    Hesina, Gerd ; Schmalstieg, Dieter

  • Author_Institution
    Vienna Univ. of Technol., Austria
  • fYear
    1998
  • fDate
    19-20 Jul 1998
  • Firstpage
    88
  • Lastpage
    91
  • Abstract
    Internet-based virtual environments (VEs) let users explore multiple virtual worlds with many different geometric models, which are downloaded rather than pre-distributed. To avoid long download times, we have developed a method that optimally utilizes network bandwidth by downloading only the exact portion of geometry that is necessary for rendering. The solution is based on progressive geometry data structures (smooth levels of detail) and on selective downloading
  • Keywords
    Internet; computational geometry; rendering (computer graphics); spatial data structures; virtual reality; Internet-based virtual environments; download time; downloaded geometric models; multiple virtual world exploration; network architecture; optimal network bandwidth utilization; progressive geometry data structures; remote rendering; selective downloading; smooth detail levels; Bandwidth; Computational modeling; Computer simulation; Electrical capacitance tomography; Geometry; Internet; Layout; Solid modeling; Spatial databases; Visual databases;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Distributed Interactive Simulation and Real-Time Applications, 1998. Proceedings. 2nd International Workshop on
  • Conference_Location
    Montreal, Que.
  • Print_ISBN
    0-8186-8594-8
  • Type

    conf

  • DOI
    10.1109/DISRTA.1998.694570
  • Filename
    694570