DocumentCode :
2140691
Title :
A network architecture for remote rendering
Author :
Hesina, Gerd ; Schmalstieg, Dieter
Author_Institution :
Vienna Univ. of Technol., Austria
fYear :
1998
fDate :
19-20 Jul 1998
Firstpage :
88
Lastpage :
91
Abstract :
Internet-based virtual environments (VEs) let users explore multiple virtual worlds with many different geometric models, which are downloaded rather than pre-distributed. To avoid long download times, we have developed a method that optimally utilizes network bandwidth by downloading only the exact portion of geometry that is necessary for rendering. The solution is based on progressive geometry data structures (smooth levels of detail) and on selective downloading
Keywords :
Internet; computational geometry; rendering (computer graphics); spatial data structures; virtual reality; Internet-based virtual environments; download time; downloaded geometric models; multiple virtual world exploration; network architecture; optimal network bandwidth utilization; progressive geometry data structures; remote rendering; selective downloading; smooth detail levels; Bandwidth; Computational modeling; Computer simulation; Electrical capacitance tomography; Geometry; Internet; Layout; Solid modeling; Spatial databases; Visual databases;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Distributed Interactive Simulation and Real-Time Applications, 1998. Proceedings. 2nd International Workshop on
Conference_Location :
Montreal, Que.
Print_ISBN :
0-8186-8594-8
Type :
conf
DOI :
10.1109/DISRTA.1998.694570
Filename :
694570
Link To Document :
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