DocumentCode
2140691
Title
A network architecture for remote rendering
Author
Hesina, Gerd ; Schmalstieg, Dieter
Author_Institution
Vienna Univ. of Technol., Austria
fYear
1998
fDate
19-20 Jul 1998
Firstpage
88
Lastpage
91
Abstract
Internet-based virtual environments (VEs) let users explore multiple virtual worlds with many different geometric models, which are downloaded rather than pre-distributed. To avoid long download times, we have developed a method that optimally utilizes network bandwidth by downloading only the exact portion of geometry that is necessary for rendering. The solution is based on progressive geometry data structures (smooth levels of detail) and on selective downloading
Keywords
Internet; computational geometry; rendering (computer graphics); spatial data structures; virtual reality; Internet-based virtual environments; download time; downloaded geometric models; multiple virtual world exploration; network architecture; optimal network bandwidth utilization; progressive geometry data structures; remote rendering; selective downloading; smooth detail levels; Bandwidth; Computational modeling; Computer simulation; Electrical capacitance tomography; Geometry; Internet; Layout; Solid modeling; Spatial databases; Visual databases;
fLanguage
English
Publisher
ieee
Conference_Titel
Distributed Interactive Simulation and Real-Time Applications, 1998. Proceedings. 2nd International Workshop on
Conference_Location
Montreal, Que.
Print_ISBN
0-8186-8594-8
Type
conf
DOI
10.1109/DISRTA.1998.694570
Filename
694570
Link To Document