• DocumentCode
    2141413
  • Title

    Apply nonlinear projections to deform 3D worlds

  • Author

    Yang, Yonggao ; Beheshti, Mohsen ; Chen, Jim X.

  • Author_Institution
    Dept. of Comput. Sci., Prairie View A&M Univ., TX, USA
  • fYear
    2003
  • fDate
    27-29 Aug. 2003
  • Firstpage
    809
  • Lastpage
    813
  • Abstract
    Traditional computer graphics rendering engines are usually designed to carry out linear planar projections. Little work has been done with nonlinear 3D view deformation. It still remains largely unexplored in 3D environments. We present new methods to carry out nonlinear projections and 3D view deformation. We extend 2D deformation techniques into 3D space. We also developed an experimental system that allows us to navigate 3D world with various deformed views. The approaches described here open up possible applications and opportunities in conceptual design, computer games, and scientific visualization.
  • Keywords
    computational geometry; rendering (computer graphics); 2D deformation techniques; 3D image deformation; 3D view deformation; 3D world deformation; computer games; computer graphics rendering engines; conceptual design; nonlinear projections; scientific visualization; Application software; Cameras; Computer graphics; Engines; Lenses; Navigation; Nonlinear distortion; Optical distortion; Rendering (computer graphics); Visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Parallel and Distributed Computing, Applications and Technologies, 2003. PDCAT'2003. Proceedings of the Fourth International Conference on
  • Print_ISBN
    0-7803-7840-7
  • Type

    conf

  • DOI
    10.1109/PDCAT.2003.1236420
  • Filename
    1236420