Title :
Visual Computer Game Features for Teaching Relativity
Author_Institution :
Centre for Res. in Complex Syst. (CRiCS), Charles Start Univ., NSW, Australia
Abstract :
In this paper we describe incorporating Einstein´s Special Theory of Relativity into an interactive computer game intended for learning and teaching purposes in Australian senior high school and tertiary education. The game, which is based on emph{Asteroids}, embeds either a classical or relativistic model of physics in the game environment such that players interact directly with the physics in the course of playing, and can observe and contrast their behaviour. The emphasis is on conceptual portrayal with 2D graphics, rather than immersive and realistic 3D visualisation. The key relativistic concepts of length contraction, time dilation, and mass dilation are each represented, as well as Doppler shifting of colour. We discuss design considerations and graphical devices for portraying these effects in the game, along with results and responses from user experiments.
Keywords :
Doppler shift; computer games; physics education; special relativity; teaching; 3D visualisation; Doppler shifting; graphical devices; relativistic model; special relativity theory; teaching; tertiary education; user experiments; visual computer game; Computers; Educational institutions; Games; Marine vehicles; Physics; Visualization; games to teach; physics; relativistic visualisation; relativity; serious games;
Conference_Titel :
Computer Graphics, Imaging and Visualization (CGIV), 2010 Seventh International Conference on
Conference_Location :
Sydney, NSW
Print_ISBN :
978-1-4244-7840-8
DOI :
10.1109/CGIV.2010.13