• DocumentCode
    2142564
  • Title

    Arthur-Merlin games in Boolean decision trees

  • Author

    Raz, Ran ; Tardos, Gábor ; Verbitsky, Oleg ; Vereshagin, Nikolai

  • Author_Institution
    Dept. of Appl. Math., Weizmann Inst. of Sci., Rehovot, Israel
  • fYear
    1998
  • fDate
    15-18 Jun 1998
  • Firstpage
    58
  • Lastpage
    67
  • Abstract
    It is well known that probabilistic boolean decision trees cannot be much more powerful than deterministic ones. Motivated by a question if randomization can significantly speed up a nondeterministic computation via a boolean decision tree, we address structural properties of Arthur-Merlin games in this model and prove some lower bounds. We consider two cases of interest, the first when the length of communication between the players is limited and the second if it is not. While in the first case we can carry over the relations between the corresponding Turing complexity classes, in the second case we observe in contrast with Turing complexity that a one round Merlin-Arthur protocol is as powerful as a general interactive proof system and, in particular, can simulate a one-round Arthur-Merlin protocol. Moreover, we show that sometimes a Merlin-Arthur protocol can be more efficient than an Arthur-Merlin protocol, and than a Merlin-Arthur protocol with limited communication. This is the case for a boolean function whose set of zeroes is a code with high minimum distance and a natural uniformity condition. Such functions provide an example when the Merlin-Arthur complexity is 1 with one-sided error ε∈(2/3, 1), but at the same time the nondeterministic decision tree complexity is Ω(n). The latter should be contrasted with another fact we prove. Namely, if a function has Merlin-Arthur complexity 1 with one-sided error probability ε∈(0, 2/3], then its nondeterministic complexity is bounded by a constant
  • Keywords
    Boolean functions; Turing machines; computational complexity; protocols; randomised algorithms; theorem proving; Arthur-Merlin games; Boolean decision trees; Merlin-Arthur complexity; Merlin-Arthur protocol; Turing complexity classes; general interactive proof system; lower bounds; nondeterministic computation; randomization; Boolean functions; Computational efficiency; Decision trees; Error probability; Information systems; Logic; Mathematics; Protocols; Radio access networks; Veins;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Complexity, 1998. Proceedings. Thirteenth Annual IEEE Conference on
  • Conference_Location
    Buffalo, NY
  • ISSN
    1093-0159
  • Print_ISBN
    0-8186-8395-3
  • Type

    conf

  • DOI
    10.1109/CCC.1998.694591
  • Filename
    694591