Title :
Dynamic autonomous agents: game applications
Author :
Goldenstein, Siome ; Large, Edward ; Metaxas, Dimitris
Author_Institution :
Dept. of Comput. & Inf. Sci., Pennsylvania Univ., Philadelphia, PA, USA
Abstract :
Presents a method for the generation of real-time dynamic autonomous agents in game environments. The method is based on the use of dynamical systems theory which allows us to express intelligent behaviors using systems of differential equations. These differential equations operate at two distinct levels. At one level, the differential equations governing movement comprise a carefully designed set of attractor-repeller fields. At a second level, behavior selection is modeled using a competition dynamics that determines the relevant contributions to the movement dynamics at each time instant. Thus, our autonomous agents are capable of exhibiting useful behaviors in complex environments. Using this approach, we are able to demonstrate, in real time, behaviors such as single and multiple target tracking with both stationary and moving obstacles
Keywords :
computer animation; computer games; differential equations; dynamics; nonlinear dynamical systems; path planning; real-time systems; software agents; target tracking; attractor-repeller fields; behavior selection; competition dynamics; differential equations; digital agents; dynamical systems theory; game animation; game environments; intelligent behaviors; motion planning; movement; moving obstacles; real-time dynamic autonomous agents; stationary obstacles; target tracking; Animation; Application software; Autonomous agents; Computational modeling; Computer simulation; Equations; Humans; Information science; Nonlinear dynamical systems; Programmable logic arrays;
Conference_Titel :
Computer Animation 98. Proceedings
Conference_Location :
Philadelphia, PA
Print_ISBN :
0-8186-8541-7
DOI :
10.1109/CA.1998.681904