DocumentCode :
2150395
Title :
Modeling and deformation of the human body using an anatomically-based approach
Author :
Nedel, Luciana Porcher ; Thalmann, Daniel
Author_Institution :
Comput. Graphics Lab., Fed. Inst. of Technol., Lausanne, Switzerland
fYear :
1998
fDate :
8-10 Jun 1998
Firstpage :
34
Lastpage :
40
Abstract :
The authors propose a method to simulate human beings based on anatomy concepts. They believe that the closer the model is to reality, the better the results will be. Using this approach, they are developing a human representation. The model is divided into three different layers and is presented in three steps: the rigid body conception from a real skeleton, the muscle design and deformation based on physical concepts, and the skin generation. Integration aspects and results are also presented
Keywords :
computer animation; digital simulation; muscle; skin; anatomically-based approach; deformation; human body; human representation; modeling; muscle deformation; muscle design; physical concepts; real skeleton; rigid body conception; simulation; skin generation; Anatomy; Biological system modeling; Computer graphics; Deformable models; Facial animation; Humans; Paper technology; Read only memory; Skeleton; Skin;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Animation 98. Proceedings
Conference_Location :
Philadelphia, PA
ISSN :
1087-4844
Print_ISBN :
0-8186-8541-7
Type :
conf
DOI :
10.1109/CA.1998.681905
Filename :
681905
Link To Document :
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