DocumentCode
2150395
Title
Modeling and deformation of the human body using an anatomically-based approach
Author
Nedel, Luciana Porcher ; Thalmann, Daniel
Author_Institution
Comput. Graphics Lab., Fed. Inst. of Technol., Lausanne, Switzerland
fYear
1998
fDate
8-10 Jun 1998
Firstpage
34
Lastpage
40
Abstract
The authors propose a method to simulate human beings based on anatomy concepts. They believe that the closer the model is to reality, the better the results will be. Using this approach, they are developing a human representation. The model is divided into three different layers and is presented in three steps: the rigid body conception from a real skeleton, the muscle design and deformation based on physical concepts, and the skin generation. Integration aspects and results are also presented
Keywords
computer animation; digital simulation; muscle; skin; anatomically-based approach; deformation; human body; human representation; modeling; muscle deformation; muscle design; physical concepts; real skeleton; rigid body conception; simulation; skin generation; Anatomy; Biological system modeling; Computer graphics; Deformable models; Facial animation; Humans; Paper technology; Read only memory; Skeleton; Skin;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Animation 98. Proceedings
Conference_Location
Philadelphia, PA
ISSN
1087-4844
Print_ISBN
0-8186-8541-7
Type
conf
DOI
10.1109/CA.1998.681905
Filename
681905
Link To Document