• DocumentCode
    2150395
  • Title

    Modeling and deformation of the human body using an anatomically-based approach

  • Author

    Nedel, Luciana Porcher ; Thalmann, Daniel

  • Author_Institution
    Comput. Graphics Lab., Fed. Inst. of Technol., Lausanne, Switzerland
  • fYear
    1998
  • fDate
    8-10 Jun 1998
  • Firstpage
    34
  • Lastpage
    40
  • Abstract
    The authors propose a method to simulate human beings based on anatomy concepts. They believe that the closer the model is to reality, the better the results will be. Using this approach, they are developing a human representation. The model is divided into three different layers and is presented in three steps: the rigid body conception from a real skeleton, the muscle design and deformation based on physical concepts, and the skin generation. Integration aspects and results are also presented
  • Keywords
    computer animation; digital simulation; muscle; skin; anatomically-based approach; deformation; human body; human representation; modeling; muscle deformation; muscle design; physical concepts; real skeleton; rigid body conception; simulation; skin generation; Anatomy; Biological system modeling; Computer graphics; Deformable models; Facial animation; Humans; Paper technology; Read only memory; Skeleton; Skin;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Animation 98. Proceedings
  • Conference_Location
    Philadelphia, PA
  • ISSN
    1087-4844
  • Print_ISBN
    0-8186-8541-7
  • Type

    conf

  • DOI
    10.1109/CA.1998.681905
  • Filename
    681905