DocumentCode
2150637
Title
The SPHERIGON: a simple polygon patch for smoothing quickly your polygonal meshes
Author
Volino, Pascal ; Thalmann, Nadia Magnenat
Author_Institution
MIRALab, Geneva Univ., Switzerland
fYear
1998
fDate
8-10 Jun 1998
Firstpage
72
Lastpage
78
Abstract
Smoothing techniques are essential in providing high quality rendering from polygonal objects that are described with a minimal amount of geometrical information. In order to remove the “polygonal” aspect of rough polygonal meshes, several techniques are available, such as shading or interpolation techniques. Combining the benefits of polygonal interpolation with a very simple and straightforward implementation, we present the SPHERIGION, a polygonal patch that performs very quick local interpolation of an arbitrary polygon given its vertices and vertex normals. Though not formally enforcing C1 continuity along the mesh edges, it however provides very good results in usual cases without the complexity and constraints of traditional techniques such as spline based surfaces or recursive subdivision methods
Keywords
computational geometry; computer animation; interpolation; rendering (computer graphics); C1 continuity; SPHERIGON; arbitrary polygon; geometrical information; high quality rendering; interpolation techniques; polygonal interpolation; polygonal mesh smoothing; polygonal objects; polygonal patch; quick local interpolation; recursive subdivision methods; rough polygonal meshes; shading; simple polygon patch; smoothing techniques; spline based surfaces; vertex normals; Animation; Computational modeling; Computer displays; Computer graphics; Hardware; Interpolation; Smoothing methods; Spline; Surface fitting; Topology;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Animation 98. Proceedings
Conference_Location
Philadelphia, PA
ISSN
1087-4844
Print_ISBN
0-8186-8541-7
Type
conf
DOI
10.1109/CA.1998.681910
Filename
681910
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