Title :
To gesture or not to gesture: what is the question?
Author :
Badler, Norman ; Costa, Monica ; Zhao, Liwei ; Chi, Diane
Author_Institution :
Center for Human Modeling & Simulation, Pennsylvania Univ., Philadelphia, PA, USA
Abstract :
Computer synthesized characters are expected to make appropriate face, limb, and body gestures during communicative acts. We focus on non-facial movements and try to elucidate what is intended with the notions of “gesture” and “naturalness”. We argue that looking only at the psychological notion of gesture and gesture type is insufficient to capture movement qualities needed by an animated character. Movement observation science, specifically Laban Movement Analysis and its Effort and Shape components with motion phrasing provide essential gesture components (I. Bartenieff and D. Lewis, 1980). We assert that the expression of movement qualities from the Effort dimensions are needed to make a gesture naturally crystallize out of abstract movements. Finally, we point out that nonfacial gestures must involve the rest of the body to appear natural and convincing. A system called EMOTE has been implemented which applies parameterized Effort and Shape qualities to movements and thereby forms improved synthetic gestures
Keywords :
computer animation; digital simulation; human factors; psychology; user interfaces; EMOTE; Effort dimensions; Laban Movement Analysis; Shape qualities; abstract movements; animated character; body gestures; communicative acts; computer synthesized characters; gesture components; gesture type; motion phrasing; movement qualities; non-facial movements; nonfacial gestures; psychological notion; synthetic gestures; Animation; Biological system modeling; Computational modeling; Computer simulation; Crystallization; Face; Humans; Legged locomotion; Psychology; Shape;
Conference_Titel :
Computer Graphics International, 2000. Proceedings
Conference_Location :
Geneva
Print_ISBN :
0-7695-0643-7
DOI :
10.1109/CGI.2000.852314