• DocumentCode
    2152139
  • Title

    SQUEEZE: fast and progressive decompression of triangle meshes

  • Author

    Pajarola, Renato ; Rossignac, Jarek

  • Author_Institution
    Dept. of Inf. & Comput. Sci., California Univ., Irvine, CA, USA
  • fYear
    2000
  • fDate
    2000
  • Firstpage
    173
  • Lastpage
    182
  • Abstract
    An ideal triangle mesh compression technology would simultaneously support the following objectives: (1) progressive refinements of the received mesh during decompression, (2) nearly optimal compression ratios for both geometry and connectivity, and (3) in-line, real-time decompression algorithms for hardware or software implementations. Because these three objectives impose contradictory constraints, previously reported efforts have focused primarily on one (sometimes two) of these objectives. The SQUEEZE technique introduced in this paper addresses all three constraints simultaneously, and attempts to provide the best possible compromise. For a mesh of T triangles, SQUEEZE compresses the connectivity to 3.7T bits, which is competitive with the best progressive compression techniques reported so far. The geometric prediction error encoding technique introduced in this paper leads to a geometry compression that is improved by 20% over that of previous schemes. Our initial implementation on a 300-MHz CPU achieved a decompression rate of up to 46,000 triangles per second. SQUEEZE downloads a model through a number of successive refinement stages, providing the benefit of progressivity
  • Keywords
    computational geometry; data compression; mesh generation; real-time systems; solid modelling; 300 MHz; SQUEEZE technique; compromise; connectivity; contradictory constraints; decompression rate; geometric prediction error encoding technique; geometry; geometry compression; hardware implementation; in-line real-time decompression algorithms; model downloading; nearly optimal compression ratio; progressive decompression; progressive refinement; software implementation; successive refinement stages; triangle mesh decompression; Bandwidth; Computer graphics; Computer science; Encoding; Geometry; Hardware; Image coding; Shape; Solid modeling; Visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics International, 2000. Proceedings
  • Conference_Location
    Geneva
  • Print_ISBN
    0-7695-0643-7
  • Type

    conf

  • DOI
    10.1109/CGI.2000.852332
  • Filename
    852332