DocumentCode :
2152374
Title :
Technical issues on simulating impulse and friction in three dimensional rigid body dynamics
Author :
Kawachi, Katsuaki ; Suzuki, Hiromasa ; KIMURA, Fumihiko
Author_Institution :
Dept. of Precision Machinery Eng., Tokyo Univ., Japan
fYear :
1998
fDate :
8-10 Jun 1998
Firstpage :
170
Lastpage :
176
Abstract :
An algorithm for simulating a simultaneous collision impulse with friction working at multiple collision points between three dimensional rigid bodies is described. The authors also state that lasting collisions at small intervals will occur under some dynamic conditions and cause a decline in the simulation speed, and the method for avoiding this phenomenon is described
Keywords :
collision processes; computer graphics; digital simulation; friction; 3D rigid body dynamics; friction simulation; multiple collision points; simulation speed; simultaneous collision impulse simulation; Acceleration; Algorithm design and analysis; Design methodology; Friction; Kinematics; Linear programming; Machinery; Shape;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Animation 98. Proceedings
Conference_Location :
Philadelphia, PA
ISSN :
1087-4844
Print_ISBN :
0-8186-8541-7
Type :
conf
DOI :
10.1109/CA.1998.681922
Filename :
681922
Link To Document :
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