• DocumentCode
    2152525
  • Title

    Augmented reality for real and virtual humans

  • Author

    Balcisoy, Selim ; Torre, Rémy ; Ponder, Michal ; Fua, Pascal ; Thalmann, Daniel

  • Author_Institution
    Comput. Graphics Lab., Swiss Fed. Inst. of Technol., Lausanne, Switzerland
  • fYear
    2000
  • fDate
    2000
  • Firstpage
    303
  • Lastpage
    307
  • Abstract
    Current virtual reality technologies provide many ways to interact with virtual humans. Most of those techniques, however, are limited to synthetic elements and require cumbersome sensors. We have combined a real-time simulation and rendering platform with a real-time, non-invasive vision-based recognition system to investigate interactions in a mixed environment with real and synthetic elements. In this paper, we present the resulting system, the example of a checkers game between a real person and an autonomous virtual human to demonstrate its performance
  • Keywords
    augmented reality; computer games; computer vision; digital simulation; image recognition; real-time systems; rendering (computer graphics); augmented reality; autonomous virtual humans; checkers game; draughts game; interaction; mixed environment; performance; real-time noninvasive vision-based recognition system; real-time simulation; rendering platform; sensors; virtual reality; Augmented reality; Calibration; Cameras; Computational modeling; Computer vision; Humans; Machine vision; Target tracking; Virtual environment; Workstations;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics International, 2000. Proceedings
  • Conference_Location
    Geneva
  • Print_ISBN
    0-7695-0643-7
  • Type

    conf

  • DOI
    10.1109/CGI.2000.852346
  • Filename
    852346