DocumentCode
2152525
Title
Augmented reality for real and virtual humans
Author
Balcisoy, Selim ; Torre, Rémy ; Ponder, Michal ; Fua, Pascal ; Thalmann, Daniel
Author_Institution
Comput. Graphics Lab., Swiss Fed. Inst. of Technol., Lausanne, Switzerland
fYear
2000
fDate
2000
Firstpage
303
Lastpage
307
Abstract
Current virtual reality technologies provide many ways to interact with virtual humans. Most of those techniques, however, are limited to synthetic elements and require cumbersome sensors. We have combined a real-time simulation and rendering platform with a real-time, non-invasive vision-based recognition system to investigate interactions in a mixed environment with real and synthetic elements. In this paper, we present the resulting system, the example of a checkers game between a real person and an autonomous virtual human to demonstrate its performance
Keywords
augmented reality; computer games; computer vision; digital simulation; image recognition; real-time systems; rendering (computer graphics); augmented reality; autonomous virtual humans; checkers game; draughts game; interaction; mixed environment; performance; real-time noninvasive vision-based recognition system; real-time simulation; rendering platform; sensors; virtual reality; Augmented reality; Calibration; Cameras; Computational modeling; Computer vision; Humans; Machine vision; Target tracking; Virtual environment; Workstations;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics International, 2000. Proceedings
Conference_Location
Geneva
Print_ISBN
0-7695-0643-7
Type
conf
DOI
10.1109/CGI.2000.852346
Filename
852346
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