Title :
Augmented reality for real and virtual humans
Author :
Balcisoy, Selim ; Torre, Rémy ; Ponder, Michal ; Fua, Pascal ; Thalmann, Daniel
Author_Institution :
Comput. Graphics Lab., Swiss Fed. Inst. of Technol., Lausanne, Switzerland
Abstract :
Current virtual reality technologies provide many ways to interact with virtual humans. Most of those techniques, however, are limited to synthetic elements and require cumbersome sensors. We have combined a real-time simulation and rendering platform with a real-time, non-invasive vision-based recognition system to investigate interactions in a mixed environment with real and synthetic elements. In this paper, we present the resulting system, the example of a checkers game between a real person and an autonomous virtual human to demonstrate its performance
Keywords :
augmented reality; computer games; computer vision; digital simulation; image recognition; real-time systems; rendering (computer graphics); augmented reality; autonomous virtual humans; checkers game; draughts game; interaction; mixed environment; performance; real-time noninvasive vision-based recognition system; real-time simulation; rendering platform; sensors; virtual reality; Augmented reality; Calibration; Cameras; Computational modeling; Computer vision; Humans; Machine vision; Target tracking; Virtual environment; Workstations;
Conference_Titel :
Computer Graphics International, 2000. Proceedings
Conference_Location :
Geneva
Print_ISBN :
0-7695-0643-7
DOI :
10.1109/CGI.2000.852346