DocumentCode
2152685
Title
Planning and learning in permutation groups
Author
Fiat, Amos ; Moses, Shahar ; Shamir, Adi ; Shimshoni, Ilan ; Tardos, Gabor
Author_Institution
Dept. of Comput. Sci., Tel-Aviv Univ., Israel
fYear
1989
fDate
30 Oct-1 Nov 1989
Firstpage
274
Lastpage
279
Abstract
Planning is defined as the problem of synthesizing a desired behavior from given basic operations, and learning is defined as the dual problem of analyzing a given behavior to determine the unknown basic operations. Algorithms for solving these problems in the context of invertible operations on finite-state environments are developed. In addition to their obvious artificial intelligence applications, the algorithms can efficiently find the shortest way to solve Rubik´s cube, test ping-pong protocols, and solve systems of equations over permutation groups
Keywords
artificial intelligence; finite automata; learning systems; artificial intelligence; finite-state environments; invertible operations; learning; permutation groups; planning; test ping-pong protocols; Artificial intelligence; Equations; Intelligent robots; Mathematics; Pediatrics; Polynomials; Protocols; System testing; Vectors;
fLanguage
English
Publisher
ieee
Conference_Titel
Foundations of Computer Science, 1989., 30th Annual Symposium on
Conference_Location
Research Triangle Park, NC
Print_ISBN
0-8186-1982-1
Type
conf
DOI
10.1109/SFCS.1989.63490
Filename
63490
Link To Document