DocumentCode :
2152731
Title :
Real-time ocean wave motion simulation based on statistic model and GPU programming
Author :
Ma, Xiaohu ; Chen, Zhiwei ; Shi, Gang
Author_Institution :
School of Computer Science and Technology, Soochow University, Suzhou, Jiangsu, China
fYear :
2010
fDate :
4-6 Dec. 2010
Firstpage :
3876
Lastpage :
3880
Abstract :
This paper will discuss the method of simulating ocean waves basing on statistic model and GPU programming. In the method, the ocean surface is viewed as a height field, which is obtained by Phillips spectrum and 2D FFT. In order to realize the realistic scene, we take full advantage of the extended functions of GPU during the real time rendering, such as multi-texture mapping, cube mapping, vertex shader and pixel shader. The optical reflection and refraction of wave surface are rendered by cube mapping and the caustics underwater are implemented by multi-texture mapping. The experimental results show that the proposed method acquires satisfied effects in real-time and reality.
Keywords :
Computational modeling; Mathematical model; Ocean waves; Reflection; Sea surface; Surface waves; GPU; ocean wave simulation; statistical model;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Information Science and Engineering (ICISE), 2010 2nd International Conference on
Conference_Location :
Hangzhou, China
Print_ISBN :
978-1-4244-7616-9
Type :
conf
DOI :
10.1109/ICISE.2010.5691437
Filename :
5691437
Link To Document :
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