DocumentCode :
2154235
Title :
Shape Manipulation on GPU
Author :
Chen, Hongqian ; Huang, Tianyu ; Li, Fengxia ; Zhan, Shouyi
Volume :
3
fYear :
2008
fDate :
27-30 May 2008
Firstpage :
518
Lastpage :
522
Abstract :
This paper proposes a novel hardware-accelerating deformation algorithm based on curve-skeleton model for 2D shape manipulation. The deformation algorithm can achieve real-time interactive shape manipulation without any pre-computing step. The deforming regions of shapes are demarcated with a simple skeleton frame and are simulated by a curve-skeleton model consisting of triangle-strips. The algorithm obtains two properties that smooth flexion and preservation of area. Smooth flexion is guaranteed due to the continuous derivative of the curve function, and preservation of area is achieved via adjusting the parameters of the control curves. GPGPU technique is adopted to reduce the workload on CPU and to accelerate the rendering. Our algorithm can be used to 2D shape manipulation, character animation and cartoon-like objects deformation. It has been proved feasible and valid by our experiments.
Keywords :
Acceleration; Animation; Bones; Deformable models; Information technology; Laboratories; Least squares methods; Shape; Signal processing algorithms; Skeleton; 2D shape manipulation; GPGPU; curve-skeleton model; image deformation;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Image and Signal Processing, 2008. CISP '08. Congress on
Conference_Location :
Sanya, China
Print_ISBN :
978-0-7695-3119-9
Type :
conf
DOI :
10.1109/CISP.2008.443
Filename :
4566538
Link To Document :
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