• DocumentCode
    2155214
  • Title

    A Real-Time Soft Shadow Rendering Algorithm by Occluder-Discretization

  • Author

    Hu, Yong ; Qi, Yue ; Shen, Xukun

  • Volume
    3
  • fYear
    2008
  • fDate
    27-30 May 2008
  • Firstpage
    751
  • Lastpage
    755
  • Abstract
    This paper presents a real-time soft shadow rendering algorithm based on the shadow-mapping technique. The key idea of this algorithm is to use only a single shadow map for a flat extended light source. The algorithm also uses the single shadow map to discretize the occluders to many flat patches which are parallel with the light source. Finally, these patches are used to compute the percentage of visibility between a scene point and the light source, and then produce the soft shadow modulation factors buffer (smfb). The algorithm is implemented with multi-passes rendering method in the graphic-process-unit (GPU) fully, dose not need any pre-computation, and can adapt to the dynamic scene.
  • Keywords
    Casting; Computer graphics; Humans; Layout; Light sources; Optical attenuators; Optical modulation; Rendering (computer graphics); Shadow mapping; Signal processing algorithms; GPGPU; GPU; Rendering; Shadow mapping; Soft shadows;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Image and Signal Processing, 2008. CISP '08. Congress on
  • Conference_Location
    Sanya, China
  • Print_ISBN
    978-0-7695-3119-9
  • Type

    conf

  • DOI
    10.1109/CISP.2008.213
  • Filename
    4566583