DocumentCode
2155214
Title
A Real-Time Soft Shadow Rendering Algorithm by Occluder-Discretization
Author
Hu, Yong ; Qi, Yue ; Shen, Xukun
Volume
3
fYear
2008
fDate
27-30 May 2008
Firstpage
751
Lastpage
755
Abstract
This paper presents a real-time soft shadow rendering algorithm based on the shadow-mapping technique. The key idea of this algorithm is to use only a single shadow map for a flat extended light source. The algorithm also uses the single shadow map to discretize the occluders to many flat patches which are parallel with the light source. Finally, these patches are used to compute the percentage of visibility between a scene point and the light source, and then produce the soft shadow modulation factors buffer (smfb). The algorithm is implemented with multi-passes rendering method in the graphic-process-unit (GPU) fully, dose not need any pre-computation, and can adapt to the dynamic scene.
Keywords
Casting; Computer graphics; Humans; Layout; Light sources; Optical attenuators; Optical modulation; Rendering (computer graphics); Shadow mapping; Signal processing algorithms; GPGPU; GPU; Rendering; Shadow mapping; Soft shadows;
fLanguage
English
Publisher
ieee
Conference_Titel
Image and Signal Processing, 2008. CISP '08. Congress on
Conference_Location
Sanya, China
Print_ISBN
978-0-7695-3119-9
Type
conf
DOI
10.1109/CISP.2008.213
Filename
4566583
Link To Document