Title :
Integrating mobile culture into computing education
Author_Institution :
Dept. of Comput. Sci., Central Connecticut State Univ., CT, USA
Abstract :
The term `mobile culture´ describes the ever-growing influence that mobile devices, media and communication have on our day-to-day activities. Current generation of young people is often considered as one of the primary forces helping sustain the evolution of mobile technology, because young people represent a very substantial portion of early adopters and active users of mobile devices, applications, and games. For most college students, electronic gadgets and computer games have always been an integral part of their lives. Consequently, they may perceive mobile devices as true exemplars of the current technology, instead of the desktops that dominate most computer labs. This paper attempts to illustrate the reasons and the possibility of using mobile devices and mobile game development as a learning context and a motivational tool in the computing curriculum.
Keywords :
computer aided instruction; computer games; human factors; mobile computing; mobile handsets; computer game; computer lab; computing curriculum; computing education; electronic gadget; learning context; mobile culture integration; mobile device; mobile game development; mobile technology; motivation tool; Computers; Educational institutions; Games; Land mobile radio; Media; Mobile handsets; Mobile culture; Mobile games; Motivation; Student learning;
Conference_Titel :
Integrated STEM Education Conference (ISEC), 2012 IEEE 2nd
Conference_Location :
Ewing, NJ
Print_ISBN :
978-1-4673-1097-0
DOI :
10.1109/ISECon.2012.6204173