DocumentCode
2157749
Title
Triangular-Patch Based Texture Synthesis over Arbitrary Surfaces
Author
Li, Wei ; Han, Yuan-yuan ; Chen, Jia-Xin
Volume
4
fYear
2008
fDate
27-30 May 2008
Firstpage
441
Lastpage
445
Abstract
We present an improved texture synthesis algorithm over arbitrary surfaces in this paper. The algorithm adopt the searching strategy of restriction degree to compute the texture coordinates of each triangular patch. It reduces the restrictive conditions as searching for the best matching patches and debases the complexity of the algorithm at the same time. Then aiming at the local boundary unmatching phenomenon, we find the best cut path between the overlap regions through extending graph cut technique. In particular, we combine the texture synthesis algorithm with illumination model to gain more natural effect. The results show that our solution fits to a wide range of sample textures and arbitrary surfaces.
Keywords
Clouds; Computational complexity; Data structures; Educational institutions; Lighting; Signal processing algorithms; Signal synthesis; Spirals; Surface texture;
fLanguage
English
Publisher
ieee
Conference_Titel
Image and Signal Processing, 2008. CISP '08. Congress on
Conference_Location
Sanya, China
Print_ISBN
978-0-7695-3119-9
Type
conf
DOI
10.1109/CISP.2008.330
Filename
4566692
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