• DocumentCode
    2157749
  • Title

    Triangular-Patch Based Texture Synthesis over Arbitrary Surfaces

  • Author

    Li, Wei ; Han, Yuan-yuan ; Chen, Jia-Xin

  • Volume
    4
  • fYear
    2008
  • fDate
    27-30 May 2008
  • Firstpage
    441
  • Lastpage
    445
  • Abstract
    We present an improved texture synthesis algorithm over arbitrary surfaces in this paper. The algorithm adopt the searching strategy of restriction degree to compute the texture coordinates of each triangular patch. It reduces the restrictive conditions as searching for the best matching patches and debases the complexity of the algorithm at the same time. Then aiming at the local boundary unmatching phenomenon, we find the best cut path between the overlap regions through extending graph cut technique. In particular, we combine the texture synthesis algorithm with illumination model to gain more natural effect. The results show that our solution fits to a wide range of sample textures and arbitrary surfaces.
  • Keywords
    Clouds; Computational complexity; Data structures; Educational institutions; Lighting; Signal processing algorithms; Signal synthesis; Spirals; Surface texture;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Image and Signal Processing, 2008. CISP '08. Congress on
  • Conference_Location
    Sanya, China
  • Print_ISBN
    978-0-7695-3119-9
  • Type

    conf

  • DOI
    10.1109/CISP.2008.330
  • Filename
    4566692