Author_Institution :
MOVES Inst., Naval Postgraduate Sch., Monterey, CA, USA
Abstract :
Summary form only given. The MOVES Institute\´s mission is research, application and education in the grand challenges of modeling, virtual environments and simulation (MOVES). The institute\´s focus is on 3D visual simulation, networked virtual environments, computer-generated autonomy, human performance engineering, immersive technologies, defense/entertainment collaboration, and combat modeling and analysis. In networked virtual environments, we are architecting the technology that allows us to build large-scale, dynamically extensible virtual environments, virtual environments that are semantically interoperable and always on. In computer-generated autonomy, we are building a scenario engine for determining the space of potential outcomes from a virtual description of an infrastructure, a set of policies, characters and cultural behaviors. In immersive technologies, we have designed a source-less tracker that is micromachinable, and have performed considerable work on the deployment of sound to enhance the feeling of immersion. In defense/entertainment collaboration, we have constructed a PC game, America\´s Army, that provides the experience of a potential career in the Army. America\´s Army has become the fastest growing online PC game in history, a game that has been the recipient of several "best game" or "runner up for best game" of the year awards. Since the release of America\´s Army, the number one question being asked of our institute is will the next generation of training and combat modeling systems have a game-like face? In this talk, we answer that question and discuss the potential that game technology has for the future of modeling and simulation.
Keywords :
computer games; digital simulation; virtual reality; 3D visual simulation; Americas Army; MOVES Institute mission; combat modeling; computer-generated autonomy; defense/entertainment collaboration; game technology; human performance engineering; immersive technology; networked virtual environment; online PC game; Games; Virtual reality;