DocumentCode :
2165136
Title :
Beanstalk: A unity game addressing balance principles, socio-emotional learning and scientific inquiry
Author :
Christel, Michael G. ; Stevens, Sam ; Champer, Matt ; Balash, John ; Brice, Sean ; Maher, Bryan ; Hausmann, Danny ; Bastida, Nora ; Bhargava, Chitresh ; Weiwei Huo ; Xun Zhang ; Collier, Samantha ; Aleven, Vincent ; Koedinger, Ken ; Dow, Steven ; Rose, C.
Author_Institution :
Entertainment Technol. Center, Carnegie Mellon Univ., Pittsburgh, PA, USA
fYear :
2013
fDate :
23-25 Sept. 2013
Firstpage :
36
Lastpage :
39
Abstract :
Beanstalk is an educational game for children ages 6-10 teaching balance-fulcrum principles while folding in scientific inquiry and socio-emotional learning. This paper explores the incorporation of these additional dimensions using intrinsic motivation and a framing narrative. Four versions of the game are detailed, along with preliminary player data in a 2×2 pilot test with 64 children shaping the modifications of Beanstalk for much broader testing.
Keywords :
computer aided instruction; computer games; Beanstalk; educational game; framing narrative; intrinsic motivation; scientific inquiry; socio-emotional learning; unity game addressing balance principles; Cognitive science; Complexity theory; Computer bugs; Education; Games; Lifting equipment; Testing; Unity game engine; early childhood science education; educational game; game development process; intrinsic motivation;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Games Innovation Conference (IGIC), 2013 IEEE International
Conference_Location :
Vancouver, BC
ISSN :
2166-6741
Print_ISBN :
978-1-4799-1244-5
Type :
conf
DOI :
10.1109/IGIC.2013.6659126
Filename :
6659126
Link To Document :
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