• DocumentCode
    2165136
  • Title

    Beanstalk: A unity game addressing balance principles, socio-emotional learning and scientific inquiry

  • Author

    Christel, Michael G. ; Stevens, Sam ; Champer, Matt ; Balash, John ; Brice, Sean ; Maher, Bryan ; Hausmann, Danny ; Bastida, Nora ; Bhargava, Chitresh ; Weiwei Huo ; Xun Zhang ; Collier, Samantha ; Aleven, Vincent ; Koedinger, Ken ; Dow, Steven ; Rose, C.

  • Author_Institution
    Entertainment Technol. Center, Carnegie Mellon Univ., Pittsburgh, PA, USA
  • fYear
    2013
  • fDate
    23-25 Sept. 2013
  • Firstpage
    36
  • Lastpage
    39
  • Abstract
    Beanstalk is an educational game for children ages 6-10 teaching balance-fulcrum principles while folding in scientific inquiry and socio-emotional learning. This paper explores the incorporation of these additional dimensions using intrinsic motivation and a framing narrative. Four versions of the game are detailed, along with preliminary player data in a 2×2 pilot test with 64 children shaping the modifications of Beanstalk for much broader testing.
  • Keywords
    computer aided instruction; computer games; Beanstalk; educational game; framing narrative; intrinsic motivation; scientific inquiry; socio-emotional learning; unity game addressing balance principles; Cognitive science; Complexity theory; Computer bugs; Education; Games; Lifting equipment; Testing; Unity game engine; early childhood science education; educational game; game development process; intrinsic motivation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games Innovation Conference (IGIC), 2013 IEEE International
  • Conference_Location
    Vancouver, BC
  • ISSN
    2166-6741
  • Print_ISBN
    978-1-4799-1244-5
  • Type

    conf

  • DOI
    10.1109/IGIC.2013.6659126
  • Filename
    6659126