• DocumentCode
    2165169
  • Title

    A mixed-methods evaluation of nonverbal communication in collaborative video games

  • Author

    May, Aaron ; Choo, Amber ; Neustaedter, Carman ; Antle, Alissa

  • Author_Institution
    Sch. of Interactive Arts & Technol., Simon Fraser Univ., Surrey, BC, Canada
  • fYear
    2013
  • fDate
    23-25 Sept. 2013
  • Firstpage
    169
  • Lastpage
    174
  • Abstract
    In order to explore the benefits of communication in complex settings such as work and home environments, it is important to have a firm understanding of how communication operates in a relatively controllable system, such as video games. This paper aims to evaluate the impact of nonverbal communication on success during collaborative gameplay using both qualitative observations of and quantitative gameplay data from players of the custom-designed application TeamWyrm. In so doing, it encourages a discussion of nonverbal communication´s role in gameplay, the forms of nonverbal communication displayed during gameplay, and how the availability of nonverbal communication affects player performance.
  • Keywords
    computer games; groupware; TeamWyrm; collaborative gameplay; collaborative video games; mixed-methods evaluation; nonverbal communication; qualitative observations; quantitative gameplay data; Art; Collaboration; Communication channels; Educational institutions; Games; Navigation; Timing; Communication; collaboration; nonverbal; video games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games Innovation Conference (IGIC), 2013 IEEE International
  • Conference_Location
    Vancouver, BC
  • ISSN
    2166-6741
  • Print_ISBN
    978-1-4799-1244-5
  • Type

    conf

  • DOI
    10.1109/IGIC.2013.6659127
  • Filename
    6659127