DocumentCode
2165169
Title
A mixed-methods evaluation of nonverbal communication in collaborative video games
Author
May, Aaron ; Choo, Amber ; Neustaedter, Carman ; Antle, Alissa
Author_Institution
Sch. of Interactive Arts & Technol., Simon Fraser Univ., Surrey, BC, Canada
fYear
2013
fDate
23-25 Sept. 2013
Firstpage
169
Lastpage
174
Abstract
In order to explore the benefits of communication in complex settings such as work and home environments, it is important to have a firm understanding of how communication operates in a relatively controllable system, such as video games. This paper aims to evaluate the impact of nonverbal communication on success during collaborative gameplay using both qualitative observations of and quantitative gameplay data from players of the custom-designed application TeamWyrm. In so doing, it encourages a discussion of nonverbal communication´s role in gameplay, the forms of nonverbal communication displayed during gameplay, and how the availability of nonverbal communication affects player performance.
Keywords
computer games; groupware; TeamWyrm; collaborative gameplay; collaborative video games; mixed-methods evaluation; nonverbal communication; qualitative observations; quantitative gameplay data; Art; Collaboration; Communication channels; Educational institutions; Games; Navigation; Timing; Communication; collaboration; nonverbal; video games;
fLanguage
English
Publisher
ieee
Conference_Titel
Games Innovation Conference (IGIC), 2013 IEEE International
Conference_Location
Vancouver, BC
ISSN
2166-6741
Print_ISBN
978-1-4799-1244-5
Type
conf
DOI
10.1109/IGIC.2013.6659127
Filename
6659127
Link To Document