DocumentCode :
2165169
Title :
A mixed-methods evaluation of nonverbal communication in collaborative video games
Author :
May, Aaron ; Choo, Amber ; Neustaedter, Carman ; Antle, Alissa
Author_Institution :
Sch. of Interactive Arts & Technol., Simon Fraser Univ., Surrey, BC, Canada
fYear :
2013
fDate :
23-25 Sept. 2013
Firstpage :
169
Lastpage :
174
Abstract :
In order to explore the benefits of communication in complex settings such as work and home environments, it is important to have a firm understanding of how communication operates in a relatively controllable system, such as video games. This paper aims to evaluate the impact of nonverbal communication on success during collaborative gameplay using both qualitative observations of and quantitative gameplay data from players of the custom-designed application TeamWyrm. In so doing, it encourages a discussion of nonverbal communication´s role in gameplay, the forms of nonverbal communication displayed during gameplay, and how the availability of nonverbal communication affects player performance.
Keywords :
computer games; groupware; TeamWyrm; collaborative gameplay; collaborative video games; mixed-methods evaluation; nonverbal communication; qualitative observations; quantitative gameplay data; Art; Collaboration; Communication channels; Educational institutions; Games; Navigation; Timing; Communication; collaboration; nonverbal; video games;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Games Innovation Conference (IGIC), 2013 IEEE International
Conference_Location :
Vancouver, BC
ISSN :
2166-6741
Print_ISBN :
978-1-4799-1244-5
Type :
conf
DOI :
10.1109/IGIC.2013.6659127
Filename :
6659127
Link To Document :
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