DocumentCode :
2165291
Title :
Towards Adaptive Occlusion Culling Using Camera Coherence
Author :
Mansa, I. ; Amundarain, A. ; Elizalde, E. ; García-Alonso, A. ; Matey, L.
Author_Institution :
CEIT, Gipuzkoa
fYear :
2006
fDate :
5-7 July 2006
Firstpage :
591
Lastpage :
596
Abstract :
Occlusion culling proves to be useful for the interactive visualization of environments that are not densely occluded. Those which are built up by dense geometric sets like aerospace engines composed of thousands of components and millions of polygons. In first place the convenience of using occlusion culling is studied with a simple scheme. Then improvements are analyzed. The key points to obtain frame rate speed-ups are: a convenient occlusion query scheduling provides the performance required; depth sorting is performed only when camera orientation changes more than a given threshold; coherence reduces the number of occlusion queries posted per frame. It is possible to select the percentage of occlusion queries that will be performed in each frame, from non-conservative schemes up to a conservative one. Furthermore, we propose a small addition to the GPU occlusion queries to perform faster renderings
Keywords :
data visualisation; hidden feature removal; interactive systems; rendering (computer graphics); GPU occlusion queries; adaptive occlusion culling; camera coherence; camera orientation; depth sorting; interactive visualization; occlusion query scheduling; rendering; Aerospace simulation; Cameras; Data visualization; Engines; Geographic Information Systems; Image generation; Image sequence analysis; Production facilities; Read-write memory; Sorting;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Information Visualization, 2006. IV 2006. Tenth International Conference on
Conference_Location :
London, England
ISSN :
1550-6037
Print_ISBN :
0-7695-2602-0
Type :
conf
DOI :
10.1109/IV.2006.112
Filename :
1648319
Link To Document :
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