DocumentCode :
2165296
Title :
Methodology for playtesting serious games A case study using a mixed method approach
Author :
Quinn, Mary Magee ; Symborski, Carl ; Barton, Mark ; Korris, James ; Falstad, Travis ; Granato, Stephanie
Author_Institution :
Sci. Applic. Int. Corp., Arlington, VA, USA
fYear :
2013
fDate :
23-25 Sept. 2013
Firstpage :
222
Lastpage :
227
Abstract :
This paper describes a case study using a mixed method approach to playtesting a serious computer game designed to identify and mitigate cognitive bias. This approach incorporated in-depth data collection through the use of recordings of the screen and voice of the player while testing, a detailed survey, and a follow-up focus group. The data collection methodology served to provide detailed feedback from playtesters that was analyzed and used to make continuous and timely changes to the game.
Keywords :
serious games (computing); cognitive bias; computer game; data collection methodology; mixed method approach; playtesting serious games; Computers; Data collection; Education; Games; Protocols; Testing; Usability; playability; playtesting; serious games; usability;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Games Innovation Conference (IGIC), 2013 IEEE International
Conference_Location :
Vancouver, BC
ISSN :
2166-6741
Print_ISBN :
978-1-4799-1244-5
Type :
conf
DOI :
10.1109/IGIC.2013.6659130
Filename :
6659130
Link To Document :
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