Title :
“We require more vespene gas” Learning about social conflict in computer games and simulations
Author :
Marisca, Eduardo ; Lingyuxiu Zhong
Author_Institution :
Comparative Media Studies / The Educ. Arcade, Massachusetts Inst. of Technol., Cambridge, MA, USA
Abstract :
This paper explores how computer games and simulations can be used to stimulate the understanding of social and cultural conflicts as something inherently complex, and of various stakeholders´ positions as contingent and contextual. We perform a close reading of a sample of games to discuss how they depict conflicts through simulations. Based on that, we extract a series of principles that can be helpful both to orient the design of games aimed at facilitating learning from conflict, and to facilitate the discussion and analysis of games by highlighting their strategies in depicting conflict.
Keywords :
computer aided instruction; computer games; cultural aspects; human computer interaction; computer games; computer simulations; cultural conflicts; learning facilitation; social conflicts; vespene gas; Buildings; Cities and towns; Computational modeling; Context; Cultural differences; Games; History; games for social change; perspective taking; roleplaying; social conflict; video games;
Conference_Titel :
Games Innovation Conference (IGIC), 2013 IEEE International
Conference_Location :
Vancouver, BC
Print_ISBN :
978-1-4799-1244-5
DOI :
10.1109/IGIC.2013.6659133