DocumentCode
2165429
Title
Iterative design and development of the ‘World of Balance’ game: From ecosystem education to scientific discovery
Author
Ilmi Yoon ; Ng, Gillian ; Rodrigues, Henrique ; Trang Nguyen ; Paik, Jung Ha ; Sanghyuk Yoon ; Williams, Ross ; Martinez, Neo D.
Author_Institution
Comput. Sci., San Francisco State Univ., San Francisco, CA, USA
fYear
2013
fDate
23-25 Sept. 2013
Firstpage
283
Lastpage
290
Abstract
Advances in computer science are continuing to help expand a new subfield of ecology based on computational analyses of complex ecological networks where the nonlinear dynamics of many interacting species can be more realistically modeled and understood. Research has recently elucidated how the network structure of feeding relationships both generally stabilize complex ecosystems and also specifically predict effects of experimentally removing species. Still, further research is inhibited by the exponential increase of parameter space with the number of nonlinearly interacting species. Such increases prevent more thorough exploration and understanding of complex ecosystems. Here, we describe how intelligent interfaces for multiplayer games help researchers surpass these limitations. Our applications including a multiplayer online game, “World of Balance,” educates players about interdependence and non-linear population dynamics among species within ecosystems while helping to explore critically important parameter space in a scientifically productive manner. Our evaluation tests found that benefits of playing World of Balance on knowledge gain and learning significantly surpassed the benefits of reading scientific articles among undergraduates. Such work efficiently leverages multiple resources to expand education and research potential within critically important areas of ecology and sustainability science.
Keywords
computer aided instruction; computer games; ecology; World of Balance game; ecology; ecosystem education; intelligent interfaces; iterative design; iterative development; multiplayer games; multiplayer online game; nonlinear population dynamics; scientific discovery; sustainability science; Biological system modeling; Biomass; Computational modeling; Ecosystems; Engines; Games; Mathematical model; Ecological Networks; Ecology game; Education game; Food Webs; Science Discovery Game;
fLanguage
English
Publisher
ieee
Conference_Titel
Games Innovation Conference (IGIC), 2013 IEEE International
Conference_Location
Vancouver, BC
ISSN
2166-6741
Print_ISBN
978-1-4799-1244-5
Type
conf
DOI
10.1109/IGIC.2013.6659135
Filename
6659135
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