• DocumentCode
    2165429
  • Title

    Iterative design and development of the ‘World of Balance’ game: From ecosystem education to scientific discovery

  • Author

    Ilmi Yoon ; Ng, Gillian ; Rodrigues, Henrique ; Trang Nguyen ; Paik, Jung Ha ; Sanghyuk Yoon ; Williams, Ross ; Martinez, Neo D.

  • Author_Institution
    Comput. Sci., San Francisco State Univ., San Francisco, CA, USA
  • fYear
    2013
  • fDate
    23-25 Sept. 2013
  • Firstpage
    283
  • Lastpage
    290
  • Abstract
    Advances in computer science are continuing to help expand a new subfield of ecology based on computational analyses of complex ecological networks where the nonlinear dynamics of many interacting species can be more realistically modeled and understood. Research has recently elucidated how the network structure of feeding relationships both generally stabilize complex ecosystems and also specifically predict effects of experimentally removing species. Still, further research is inhibited by the exponential increase of parameter space with the number of nonlinearly interacting species. Such increases prevent more thorough exploration and understanding of complex ecosystems. Here, we describe how intelligent interfaces for multiplayer games help researchers surpass these limitations. Our applications including a multiplayer online game, “World of Balance,” educates players about interdependence and non-linear population dynamics among species within ecosystems while helping to explore critically important parameter space in a scientifically productive manner. Our evaluation tests found that benefits of playing World of Balance on knowledge gain and learning significantly surpassed the benefits of reading scientific articles among undergraduates. Such work efficiently leverages multiple resources to expand education and research potential within critically important areas of ecology and sustainability science.
  • Keywords
    computer aided instruction; computer games; ecology; World of Balance game; ecology; ecosystem education; intelligent interfaces; iterative design; iterative development; multiplayer games; multiplayer online game; nonlinear population dynamics; scientific discovery; sustainability science; Biological system modeling; Biomass; Computational modeling; Ecosystems; Engines; Games; Mathematical model; Ecological Networks; Ecology game; Education game; Food Webs; Science Discovery Game;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games Innovation Conference (IGIC), 2013 IEEE International
  • Conference_Location
    Vancouver, BC
  • ISSN
    2166-6741
  • Print_ISBN
    978-1-4799-1244-5
  • Type

    conf

  • DOI
    10.1109/IGIC.2013.6659135
  • Filename
    6659135