Title :
The People-Game-Play model for understanding videogames´ impact on wellbeing
Author :
Johnson, D. ; Wyeth, Peta ; Sweetser, Penelope
Author_Institution :
Comput.-Human Interaction, Electr. Eng. & Comput. Sci., Queensland Univ. of Technol., Brisbane, QLD, Australia
Abstract :
Given the increasing popularity of videogames, understanding when, how and for whom they have a positive or negative impact on wellbeing is critical. We propose a model for exploring these questions based on existing literature and our own research. The People-Game-Play model identifies player characteristics, game features and the experience of play as key determinants of the impact of videogame play on wellbeing. We propose research exploring the relationships within and between each of these key factors is needed and identify some examples of future research in this space.
Keywords :
computer games; psychology; game features; game play experience; negative wellbeing impact; people-game-play model; player characteristics; positive wellbeing impact; videogame play impact; Australia; Computational modeling; Educational institutions; Games; Mood; Stability analysis; flow; immersion; obsessive and harmonious passion; personality; presence; videogames; wellbeing;
Conference_Titel :
Games Innovation Conference (IGIC), 2013 IEEE International
Conference_Location :
Vancouver, BC
Print_ISBN :
978-1-4799-1244-5
DOI :
10.1109/IGIC.2013.6659143