DocumentCode :
2165846
Title :
A framework of Dynamic Difficulty Adjustment in competitive multiplayer video games
Author :
Baldwin, Alexander ; Johnson, D. ; Wyeth, Peta ; Sweetser, Penelope
Author_Institution :
Sci. & Eng. Fac., Queensland Univ. of Technol., Brisbane, QLD, Australia
fYear :
2013
fDate :
23-25 Sept. 2013
Firstpage :
16
Lastpage :
19
Abstract :
The balance between player competence and the challenge presented by a task has been acknowledged as a major factor in providing optimal experience in video games. While Dynamic Difficulty Adjustment (DDA) presents methods for adjusting difficulty in real-time during singleplayer games, little research has explored its application in competitive multiplayer games where challenge is dictated by the competence of human opponents. By conducting a formal review of 180 existing competitive multiplayer games, it was found that a large number of modern games are utilizing DDA techniques to balance challenge between human opponents. From this data, we propose a preliminary framework for classifying Multiplayer Dynamic Difficulty Adjustment (mDDA) instances.
Keywords :
computer games; human computer interaction; pattern classification; DDA techniques; competitive multiplayer video games; human opponent competence; mDDA; multiplayer dynamic difficulty adjustment classification; single player games; Artificial intelligence; Automation; Computers; Entertainment industry; Games; Real-time systems; Weapons; challenge; competence; dynamic difficulty adjustment; multiplayer; player experience; video games;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Games Innovation Conference (IGIC), 2013 IEEE International
Conference_Location :
Vancouver, BC
ISSN :
2166-6741
Print_ISBN :
978-1-4799-1244-5
Type :
conf
DOI :
10.1109/IGIC.2013.6659150
Filename :
6659150
Link To Document :
بازگشت