• DocumentCode
    2165846
  • Title

    A framework of Dynamic Difficulty Adjustment in competitive multiplayer video games

  • Author

    Baldwin, Alexander ; Johnson, D. ; Wyeth, Peta ; Sweetser, Penelope

  • Author_Institution
    Sci. & Eng. Fac., Queensland Univ. of Technol., Brisbane, QLD, Australia
  • fYear
    2013
  • fDate
    23-25 Sept. 2013
  • Firstpage
    16
  • Lastpage
    19
  • Abstract
    The balance between player competence and the challenge presented by a task has been acknowledged as a major factor in providing optimal experience in video games. While Dynamic Difficulty Adjustment (DDA) presents methods for adjusting difficulty in real-time during singleplayer games, little research has explored its application in competitive multiplayer games where challenge is dictated by the competence of human opponents. By conducting a formal review of 180 existing competitive multiplayer games, it was found that a large number of modern games are utilizing DDA techniques to balance challenge between human opponents. From this data, we propose a preliminary framework for classifying Multiplayer Dynamic Difficulty Adjustment (mDDA) instances.
  • Keywords
    computer games; human computer interaction; pattern classification; DDA techniques; competitive multiplayer video games; human opponent competence; mDDA; multiplayer dynamic difficulty adjustment classification; single player games; Artificial intelligence; Automation; Computers; Entertainment industry; Games; Real-time systems; Weapons; challenge; competence; dynamic difficulty adjustment; multiplayer; player experience; video games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games Innovation Conference (IGIC), 2013 IEEE International
  • Conference_Location
    Vancouver, BC
  • ISSN
    2166-6741
  • Print_ISBN
    978-1-4799-1244-5
  • Type

    conf

  • DOI
    10.1109/IGIC.2013.6659150
  • Filename
    6659150