DocumentCode
2165999
Title
Application of cellular automata for generation of chess variants
Author
Fridenfalk, Mikael
Author_Institution
Dept. of Game Design, Uppsala Univ. Campus Gotland, Visby, Sweden
fYear
2013
fDate
23-25 Sept. 2013
Firstpage
57
Lastpage
63
Abstract
A system was developed for the automatic generation of chess variants in a computer game. The system is able to generate 5000 relatively unique board configurations using a modular cellular automaton based on a new variation of Conway´s Game of Life in combination with modular constraints.
Keywords
cellular automata; computer games; Conway game of life; board configurations; chess variants generation; computer game; modular cellular automaton; modular constraints; Artificial intelligence; Automata; Computers; Games; Graphical user interfaces; Indexes; Kernel; Game of Life; artificial intelligence; cellular automata; chess variants; game design; modular;
fLanguage
English
Publisher
ieee
Conference_Titel
Games Innovation Conference (IGIC), 2013 IEEE International
Conference_Location
Vancouver, BC
ISSN
2166-6741
Print_ISBN
978-1-4799-1244-5
Type
conf
DOI
10.1109/IGIC.2013.6659154
Filename
6659154
Link To Document