Title :
Permadeath: A review of literature
Author :
Copcic, Amra ; McKenzie, Scott ; Hobbs, Mike
Author_Institution :
Sch. of Inf. Technol., Deakin Univ., Melbourne, VIC, Australia
Abstract :
This paper explores existing literature concerning permadeath - the permanent in-game death of a playable character. Research concerning the depiction of death in video games is extensive; however research on the underlying concept of death within the magic circle of a game is scarce. Furthermore, although controversial, permadeath more closely connects with the original death concept than general in-game death as it adopts finality, a key characteristic of death. This is significant when we consider successful video games which have delved into deeper philosophical ideas and the realm of art; a deeper exploration of death, and dying, is within the capabilities of the maturing game industry, and may pave the way for unique in-game (death) experiences. To gain a better understanding of the nature of permadeath this paper draws together existing literature, highlights the difficulty of defining permadeath and death´s meaning beyond penalty, identifies two approaches to permadeath, and suggests a holistic, interdisciplinary approach in future research.
Keywords :
computer games; original death concept; permadeath; playable character; video games; Avatars; Cloning; Educational institutions; Games; History; Industries; Stress; death; permadeath; video games;
Conference_Titel :
Games Innovation Conference (IGIC), 2013 IEEE International
Conference_Location :
Vancouver, BC
Print_ISBN :
978-1-4799-1244-5
DOI :
10.1109/IGIC.2013.6659156