DocumentCode
2166031
Title
Permadeath: A review of literature
Author
Copcic, Amra ; McKenzie, Scott ; Hobbs, Mike
Author_Institution
Sch. of Inf. Technol., Deakin Univ., Melbourne, VIC, Australia
fYear
2013
fDate
23-25 Sept. 2013
Firstpage
40
Lastpage
47
Abstract
This paper explores existing literature concerning permadeath - the permanent in-game death of a playable character. Research concerning the depiction of death in video games is extensive; however research on the underlying concept of death within the magic circle of a game is scarce. Furthermore, although controversial, permadeath more closely connects with the original death concept than general in-game death as it adopts finality, a key characteristic of death. This is significant when we consider successful video games which have delved into deeper philosophical ideas and the realm of art; a deeper exploration of death, and dying, is within the capabilities of the maturing game industry, and may pave the way for unique in-game (death) experiences. To gain a better understanding of the nature of permadeath this paper draws together existing literature, highlights the difficulty of defining permadeath and death´s meaning beyond penalty, identifies two approaches to permadeath, and suggests a holistic, interdisciplinary approach in future research.
Keywords
computer games; original death concept; permadeath; playable character; video games; Avatars; Cloning; Educational institutions; Games; History; Industries; Stress; death; permadeath; video games;
fLanguage
English
Publisher
ieee
Conference_Titel
Games Innovation Conference (IGIC), 2013 IEEE International
Conference_Location
Vancouver, BC
ISSN
2166-6741
Print_ISBN
978-1-4799-1244-5
Type
conf
DOI
10.1109/IGIC.2013.6659156
Filename
6659156
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