DocumentCode :
2166119
Title :
Heuristica: Designing a serious game for improving decision making
Author :
Mullinix, Gwen ; Gray, Oliver ; Colado, Juan ; Veinott, Elizabeth ; Leonard, Jim ; Papautsky, Elizabeth Lerner ; Argenta, Chris ; Clover, Marcia ; Sickles, Steven ; Castronova, Edward ; Todd, Peter M. ; Ross, Tyler N. ; Lorince, Jared ; Hoteling, Jared ;
Author_Institution :
ARA, Inc., Dayton, OH, USA
fYear :
2013
fDate :
23-25 Sept. 2013
Firstpage :
250
Lastpage :
255
Abstract :
This paper describes the design process and development of a 3D immersive serious game, Heuristica. The objective of this video game is to train players to improve their decision making by mitigating cognitive biases in an engaging and effective way. Heuristica is the result of three development and empirical evaluation cycles over 18 months. Several game features have been tested, and only those that improved learning while maintaining engagement have been retained in the latest version of the video game. These include reward, real time feedback, and game customization. Our development and playtesting process is summarized, and the implications for designing training are described.
Keywords :
computer based training; decision making; serious games (computing); 3D immersive serious game development; Heuristica; cognitive bias mitigation; decision making improvement; design process; engagement; game customization; game features; learning; player training; playtesting process; real time feedback; serious game design; video game; Androids; Decision making; Games; Humanoid robots; Real-time systems; Space stations; Training; bias; cognition; decision making; experiment; serious games; simulation; training; video games;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Games Innovation Conference (IGIC), 2013 IEEE International
Conference_Location :
Vancouver, BC
ISSN :
2166-6741
Print_ISBN :
978-1-4799-1244-5
Type :
conf
DOI :
10.1109/IGIC.2013.6659159
Filename :
6659159
Link To Document :
بازگشت