DocumentCode
2166119
Title
Heuristica: Designing a serious game for improving decision making
Author
Mullinix, Gwen ; Gray, Oliver ; Colado, Juan ; Veinott, Elizabeth ; Leonard, Jim ; Papautsky, Elizabeth Lerner ; Argenta, Chris ; Clover, Marcia ; Sickles, Steven ; Castronova, Edward ; Todd, Peter M. ; Ross, Tyler N. ; Lorince, Jared ; Hoteling, Jared ;
Author_Institution
ARA, Inc., Dayton, OH, USA
fYear
2013
fDate
23-25 Sept. 2013
Firstpage
250
Lastpage
255
Abstract
This paper describes the design process and development of a 3D immersive serious game, Heuristica. The objective of this video game is to train players to improve their decision making by mitigating cognitive biases in an engaging and effective way. Heuristica is the result of three development and empirical evaluation cycles over 18 months. Several game features have been tested, and only those that improved learning while maintaining engagement have been retained in the latest version of the video game. These include reward, real time feedback, and game customization. Our development and playtesting process is summarized, and the implications for designing training are described.
Keywords
computer based training; decision making; serious games (computing); 3D immersive serious game development; Heuristica; cognitive bias mitigation; decision making improvement; design process; engagement; game customization; game features; learning; player training; playtesting process; real time feedback; serious game design; video game; Androids; Decision making; Games; Humanoid robots; Real-time systems; Space stations; Training; bias; cognition; decision making; experiment; serious games; simulation; training; video games;
fLanguage
English
Publisher
ieee
Conference_Titel
Games Innovation Conference (IGIC), 2013 IEEE International
Conference_Location
Vancouver, BC
ISSN
2166-6741
Print_ISBN
978-1-4799-1244-5
Type
conf
DOI
10.1109/IGIC.2013.6659159
Filename
6659159
Link To Document