DocumentCode :
2166131
Title :
A Facial Aging Simulation Method Using flaccidity deformation criteria
Author :
Berg, Alexandre Cruz ; Perales, F.J. ; González, Manuel
Author_Institution :
Dept. Comput. Sci., Lutheran Univ. of Brazil, Canoas
fYear :
2006
fDate :
5-7 July 2006
Firstpage :
791
Lastpage :
796
Abstract :
Due to the fact that the aging human face encompasses skull bones, facial muscles, and tissues, we render it using the effects of flaccidity through the observation of family groups categorized by sex, race and age. Considering that patterns of aging are consistent, facial ptosis becomes manifest toward the end of the fourth decade. In order to simulate facial aging according to these patterns, we used surfaces with control points so that it was possible to represent the effect of aging through flaccidity. The main use of these surfaces is to simulate flaccidity and aging consequently
Keywords :
biology computing; muscle; rendering (computer graphics); facial aging simulation; facial muscles; facial ptosis; facial tissues; flaccidity deformation; human face; rendering; skull bones; Aging; Computational modeling; Deformable models; Face; Humans; Informatics; Layout; Plastics; Solid modeling; Surgery;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Information Visualization, 2006. IV 2006. Tenth International Conference on
Conference_Location :
London, England
ISSN :
1550-6037
Print_ISBN :
0-7695-2602-0
Type :
conf
DOI :
10.1109/IV.2006.8
Filename :
1648350
Link To Document :
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