• DocumentCode
    2166263
  • Title

    An Experiential Learning Model: Re-Creating the CBS GOLF PGA Computer Animated Open, Inside the Classroom

  • Author

    Lipsky, Paul

  • Author_Institution
    Dept. of Commun. Arts, New York Inst. of Technol., Old Westbury, NY
  • fYear
    2006
  • fDate
    5-7 July 2006
  • Firstpage
    831
  • Lastpage
    834
  • Abstract
    This exploratory case study looks at an experiential learning model based on project based learning. Graduate students were given the assignment to recreate a 3D computer animated open originally created for CBS Sports PGA tournament. A total of six learning objectives were initiated, evaluated, and interpreted: creativity, skill sets, productivity, team work, deadlines, and client skills
  • Keywords
    computer animation; computer science education; 3D computer animated open; CBS GOLF PGA tournament; client skills; creativity; deadlines; experiential learning model; graduate students; productivity; project based learning; skill sets; team work; Animation; Art; Communications technology; Computer science education; Educational products; Educational technology; Electronics packaging; Problem-solving; Process design; Productivity;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information Visualization, 2006. IV 2006. Tenth International Conference on
  • Conference_Location
    London, England
  • ISSN
    1550-6037
  • Print_ISBN
    0-7695-2602-0
  • Type

    conf

  • DOI
    10.1109/IV.2006.20
  • Filename
    1648356