Title :
An Experiential Learning Model: Re-Creating the CBS GOLF PGA Computer Animated Open, Inside the Classroom
Author_Institution :
Dept. of Commun. Arts, New York Inst. of Technol., Old Westbury, NY
Abstract :
This exploratory case study looks at an experiential learning model based on project based learning. Graduate students were given the assignment to recreate a 3D computer animated open originally created for CBS Sports PGA tournament. A total of six learning objectives were initiated, evaluated, and interpreted: creativity, skill sets, productivity, team work, deadlines, and client skills
Keywords :
computer animation; computer science education; 3D computer animated open; CBS GOLF PGA tournament; client skills; creativity; deadlines; experiential learning model; graduate students; productivity; project based learning; skill sets; team work; Animation; Art; Communications technology; Computer science education; Educational products; Educational technology; Electronics packaging; Problem-solving; Process design; Productivity;
Conference_Titel :
Information Visualization, 2006. IV 2006. Tenth International Conference on
Conference_Location :
London, England
Print_ISBN :
0-7695-2602-0