DocumentCode
2166263
Title
An Experiential Learning Model: Re-Creating the CBS GOLF PGA Computer Animated Open, Inside the Classroom
Author
Lipsky, Paul
Author_Institution
Dept. of Commun. Arts, New York Inst. of Technol., Old Westbury, NY
fYear
2006
fDate
5-7 July 2006
Firstpage
831
Lastpage
834
Abstract
This exploratory case study looks at an experiential learning model based on project based learning. Graduate students were given the assignment to recreate a 3D computer animated open originally created for CBS Sports PGA tournament. A total of six learning objectives were initiated, evaluated, and interpreted: creativity, skill sets, productivity, team work, deadlines, and client skills
Keywords
computer animation; computer science education; 3D computer animated open; CBS GOLF PGA tournament; client skills; creativity; deadlines; experiential learning model; graduate students; productivity; project based learning; skill sets; team work; Animation; Art; Communications technology; Computer science education; Educational products; Educational technology; Electronics packaging; Problem-solving; Process design; Productivity;
fLanguage
English
Publisher
ieee
Conference_Titel
Information Visualization, 2006. IV 2006. Tenth International Conference on
Conference_Location
London, England
ISSN
1550-6037
Print_ISBN
0-7695-2602-0
Type
conf
DOI
10.1109/IV.2006.20
Filename
1648356
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