Title :
EmotionExpert: Facebook game for crowdsourcing annotations for emotion detection
Author :
Munezero, Myriam ; Kakkonen, Tuomo ; Sedano, Carolina Islas ; Sutinen, Erkki ; Montero, Calkin Suero
Author_Institution :
Sch. of Comput., Univ. of Eastern Finland, Joensuu, Finland
Abstract :
The current paper explores the use of the social network platform Facebook, as a source of emotion annotated textual data as well as a source of annotators. The traditional approach of hiring experts to provide manually labeled (annotated) data for NLP research is time-consuming, tedious and expensive. Hence, crowdsourcing has emerged as a useful method for obtaining annotated data for natural language processing (NLP) research. We have developed a purposeful innovative Facebook game called EmotionExpert in order to collect human annotated textual data for emotion detection from text. The game provides a means to reach a large number of players, while making the annotation of emotional content of texts an enjoyable and social activity. The findings reported in this paper indicate that EmotionExpert is a useful resource for reaching a large number of people to produce reliable annotations.
Keywords :
computer games; natural language processing; social networking (online); EmotionExpert; Facebook game; NLP research; emotion detection; emotional content; human emotion annotated textual data; natural language processing; social activity; social network platform; Facebook; Games; Gold; Labeling; Reliability; Standards; annotation; crowdsourcing; emotion; emotion detection; facebook; games with a purpose; natural language processing; social games;
Conference_Titel :
Games Innovation Conference (IGIC), 2013 IEEE International
Conference_Location :
Vancouver, BC
Print_ISBN :
978-1-4799-1244-5
DOI :
10.1109/IGIC.2013.6659167