DocumentCode
2166347
Title
Game Architecture for teaching-learning process: An application on an undergraduate course
Author
Amaral, Heber ; Braga, Jose Luis ; Galvao, Aziz
Author_Institution
Dept. de Inf., Univ. Fed. de Vicosa (UFV), Vicosa, Brazil
fYear
2013
fDate
23-25 Sept. 2013
Firstpage
1
Lastpage
6
Abstract
Educational games are important tools to assist the process of teaching and learning as they allow simulating concepts in a virtual environment and foster collaboration and communication among students. The rural management education is a subject where you can explore games as teaching tools due to their complexity. This article proposes an educational game architecture for constructing games aimed at helping teachers in their tasks. We also describe an experience of developing a game about rural management using the proposed architecture.
Keywords
computer aided instruction; computer games; software architecture; teaching; educational game architecture; foster collaboration; rural management education; software architecture; teaching tools; teaching-learning process; undergraduate course; virtual environment; Agriculture; Computer architecture; Education; Games; Machinery; Software; Unified modeling language; Educational game; reuse; simulation; software architecture; strategy;
fLanguage
English
Publisher
ieee
Conference_Titel
Games Innovation Conference (IGIC), 2013 IEEE International
Conference_Location
Vancouver, BC
ISSN
2166-6741
Print_ISBN
978-1-4799-1244-5
Type
conf
DOI
10.1109/IGIC.2013.6659168
Filename
6659168
Link To Document