• DocumentCode
    2166347
  • Title

    Game Architecture for teaching-learning process: An application on an undergraduate course

  • Author

    Amaral, Heber ; Braga, Jose Luis ; Galvao, Aziz

  • Author_Institution
    Dept. de Inf., Univ. Fed. de Vicosa (UFV), Vicosa, Brazil
  • fYear
    2013
  • fDate
    23-25 Sept. 2013
  • Firstpage
    1
  • Lastpage
    6
  • Abstract
    Educational games are important tools to assist the process of teaching and learning as they allow simulating concepts in a virtual environment and foster collaboration and communication among students. The rural management education is a subject where you can explore games as teaching tools due to their complexity. This article proposes an educational game architecture for constructing games aimed at helping teachers in their tasks. We also describe an experience of developing a game about rural management using the proposed architecture.
  • Keywords
    computer aided instruction; computer games; software architecture; teaching; educational game architecture; foster collaboration; rural management education; software architecture; teaching tools; teaching-learning process; undergraduate course; virtual environment; Agriculture; Computer architecture; Education; Games; Machinery; Software; Unified modeling language; Educational game; reuse; simulation; software architecture; strategy;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games Innovation Conference (IGIC), 2013 IEEE International
  • Conference_Location
    Vancouver, BC
  • ISSN
    2166-6741
  • Print_ISBN
    978-1-4799-1244-5
  • Type

    conf

  • DOI
    10.1109/IGIC.2013.6659168
  • Filename
    6659168