DocumentCode
2166362
Title
Does activity in computer game play have an impact on creative behaviour?
Author
Inchamnan, Wilawan ; Wyeth, Peta ; Johnson, D.
Author_Institution
Sch. of EECS, QLD Univ. of Technol., Brisbane, QLD, Australia
fYear
2013
fDate
23-25 Sept. 2013
Firstpage
77
Lastpage
84
Abstract
This paper describes a behaviour analysis designed to measure the creative potential of computer game activities. The research approach applies a behavioural and verbal protocol to analyze the factors that influence the creative processes used by people as they play computer games from the puzzle genre. Creative components are measured by examining task motivation as well as domain-relevant and creativity-relevant skills factors. This paper focuses on how three puzzle games embody activity that might facilitate creative processes. The findings show that game playing activities significantly impact upon creative potential of computer games.
Keywords
behavioural sciences computing; computer games; behaviour analysis; behavioural protocol; computer game play; creative behaviour; puzzle games; task motivation; verbal protocol; Computers; Context; Educational institutions; Games; Portals; Problem-solving; Uncertainty; behavioural analysis; computer games; creative process; creativity-relevant skill; domain-relevant skill; puzzle games; task motivation;
fLanguage
English
Publisher
ieee
Conference_Titel
Games Innovation Conference (IGIC), 2013 IEEE International
Conference_Location
Vancouver, BC
ISSN
2166-6741
Print_ISBN
978-1-4799-1244-5
Type
conf
DOI
10.1109/IGIC.2013.6659169
Filename
6659169
Link To Document