• DocumentCode
    2166362
  • Title

    Does activity in computer game play have an impact on creative behaviour?

  • Author

    Inchamnan, Wilawan ; Wyeth, Peta ; Johnson, D.

  • Author_Institution
    Sch. of EECS, QLD Univ. of Technol., Brisbane, QLD, Australia
  • fYear
    2013
  • fDate
    23-25 Sept. 2013
  • Firstpage
    77
  • Lastpage
    84
  • Abstract
    This paper describes a behaviour analysis designed to measure the creative potential of computer game activities. The research approach applies a behavioural and verbal protocol to analyze the factors that influence the creative processes used by people as they play computer games from the puzzle genre. Creative components are measured by examining task motivation as well as domain-relevant and creativity-relevant skills factors. This paper focuses on how three puzzle games embody activity that might facilitate creative processes. The findings show that game playing activities significantly impact upon creative potential of computer games.
  • Keywords
    behavioural sciences computing; computer games; behaviour analysis; behavioural protocol; computer game play; creative behaviour; puzzle games; task motivation; verbal protocol; Computers; Context; Educational institutions; Games; Portals; Problem-solving; Uncertainty; behavioural analysis; computer games; creative process; creativity-relevant skill; domain-relevant skill; puzzle games; task motivation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games Innovation Conference (IGIC), 2013 IEEE International
  • Conference_Location
    Vancouver, BC
  • ISSN
    2166-6741
  • Print_ISBN
    978-1-4799-1244-5
  • Type

    conf

  • DOI
    10.1109/IGIC.2013.6659169
  • Filename
    6659169