DocumentCode :
2166462
Title :
Play and pray: Spiritual enlightenment in virtual worlds
Author :
Kaburuan, Emil R. ; Chien-Hsu Chen
Author_Institution :
Inf. & Multimedia Technol., Ciputra Univ., Surabaya, Indonesia
fYear :
2013
fDate :
23-25 Sept. 2013
Firstpage :
97
Lastpage :
104
Abstract :
Second Life as one of Massively Multiplayer Online Role-Playing Games (MMORPGs) allowed users to create things. One of the areas is religion. USATODAY and the Christian Post reported that Leaders of Christian, Jewish and Muslim sites estimate about 1,000 avatars teleport into churches, synagogues or mosques on a regular basis while hundreds more list themselves with Buddhist, Pagan, Wiccan and other groups [1, 2]. This study explored users´ experiences inside the religious site in Second Life.
Keywords :
avatars; computer games; humanities; Buddhist; Christian Post; Christian sites; Jewish sites; Muslim sites; Pagan; Second Life; USATODAY; Wiccan; avatar teleport; churches; massively multiplayer online role-playing games; mosques; religious site; spiritual enlightenment; synagogues; user experiences; virtual worlds; Art; Avatars; Cities and towns; Games; Logic gates; Second Life; Three-dimensional displays; MMORPGs; Religion; Second Life; User Experience; Virtual Worlds;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Games Innovation Conference (IGIC), 2013 IEEE International
Conference_Location :
Vancouver, BC
ISSN :
2166-6741
Print_ISBN :
978-1-4799-1244-5
Type :
conf
DOI :
10.1109/IGIC.2013.6659171
Filename :
6659171
Link To Document :
بازگشت