DocumentCode
2166502
Title
Modelling attribute dependencies in single unit game combat settings
Author
Bangay, Shaun ; Makin, Owen
Author_Institution
Sch. of Inf. Technol., Deakin Univ., Melbourne, VIC, Australia
fYear
2013
fDate
23-25 Sept. 2013
Firstpage
20
Lastpage
26
Abstract
The relative strengths of individual units, described as attributes, determine the outcome during unit conflicts involving units in the armies of opponents in large strategy games. We describe a process for developing predictive models of the outcome for such conflicts where combat involves single unit adversaries where each unit is defined in terms of 4 fundamental attributes. These attributes: range, speed, health and damage are common to unit descriptions in many successful real-time strategy games. Our analysis process identifies three phases of game play with invariant properties that hold throughout each phase. We demonstrate the utility of this analysis by creating a model that predicts game outcomes. Predictions are validated against the game simulation. The game outcomes are explicitly related to the attributes of the two units involved, highlighting the significance and role of each attribute.
Keywords
computer games; attribute dependency modelling; damage attribute; game simulation; health attribute; opponent army units; predictive models; range attribute; real-time strategy games; single unit adversaries; single unit game combat settings; speed attribute; unit conflicts; Accuracy; Analytical models; Engines; Games; Predator prey systems; Predictive models; Real-time systems; formal models; games; testing strategies;
fLanguage
English
Publisher
ieee
Conference_Titel
Games Innovation Conference (IGIC), 2013 IEEE International
Conference_Location
Vancouver, BC
ISSN
2166-6741
Print_ISBN
978-1-4799-1244-5
Type
conf
DOI
10.1109/IGIC.2013.6659173
Filename
6659173
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