• DocumentCode
    2166502
  • Title

    Modelling attribute dependencies in single unit game combat settings

  • Author

    Bangay, Shaun ; Makin, Owen

  • Author_Institution
    Sch. of Inf. Technol., Deakin Univ., Melbourne, VIC, Australia
  • fYear
    2013
  • fDate
    23-25 Sept. 2013
  • Firstpage
    20
  • Lastpage
    26
  • Abstract
    The relative strengths of individual units, described as attributes, determine the outcome during unit conflicts involving units in the armies of opponents in large strategy games. We describe a process for developing predictive models of the outcome for such conflicts where combat involves single unit adversaries where each unit is defined in terms of 4 fundamental attributes. These attributes: range, speed, health and damage are common to unit descriptions in many successful real-time strategy games. Our analysis process identifies three phases of game play with invariant properties that hold throughout each phase. We demonstrate the utility of this analysis by creating a model that predicts game outcomes. Predictions are validated against the game simulation. The game outcomes are explicitly related to the attributes of the two units involved, highlighting the significance and role of each attribute.
  • Keywords
    computer games; attribute dependency modelling; damage attribute; game simulation; health attribute; opponent army units; predictive models; range attribute; real-time strategy games; single unit adversaries; single unit game combat settings; speed attribute; unit conflicts; Accuracy; Analytical models; Engines; Games; Predator prey systems; Predictive models; Real-time systems; formal models; games; testing strategies;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games Innovation Conference (IGIC), 2013 IEEE International
  • Conference_Location
    Vancouver, BC
  • ISSN
    2166-6741
  • Print_ISBN
    978-1-4799-1244-5
  • Type

    conf

  • DOI
    10.1109/IGIC.2013.6659173
  • Filename
    6659173