• DocumentCode
    2166620
  • Title

    An urban terrain abstraction to support decisionmaking using recursive simulation

  • Author

    Gilmer, John B., Jr.

  • Author_Institution
    Div. of Eng., Wilkes Univ., Wilkes-Barre, PA, USA
  • Volume
    1
  • fYear
    2004
  • fDate
    5-8 Dec. 2004
  • Lastpage
    988
  • Abstract
    Recursive simulation is the technique of having simulated decision makers themselves use simulation to inform their decision making. Issues of efficiency require that the recursive runs, especially if extended over multiple levels to represent adversarial planning, be at a relatively simple and abstract level of detail. However, the nature of urban terrain is that it is dominated by particulars that drive up the level of detail and make automated decision representations difficult The proposed terrain abstraction is intended to address these issues, and support low resolution embedded simulation used for recursive decision support for entities in a higher fidelity simulation.
  • Keywords
    decision making; digital simulation; military computing; decision making; embedded simulation; recursive simulation; urban terrain abstraction; Analytical models; Clocks; Computational modeling; Humans; Military computing; Process control; Process planning; Roads; Rough surfaces; Surface roughness;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Simulation Conference, 2004. Proceedings of the 2004 Winter
  • Print_ISBN
    0-7803-8786-4
  • Type

    conf

  • DOI
    10.1109/WSC.2004.1371417
  • Filename
    1371417