DocumentCode :
2169111
Title :
Virtual blended learning enriched by gamification and social aspects in programming education
Author :
Luckemeyer, Gero
Author_Institution :
Faculty VIM, HFT Stuttgart, Stuttgart, Germany
fYear :
2015
fDate :
22-24 July 2015
Firstpage :
438
Lastpage :
444
Abstract :
Virtual blended learning as the use of virtual 3D environments in education has already delivered utility in a number of cases. This article presents a concept and a prototype of a 3D environment used in the current semester to employ the new medium in programming education at universities. The concept brings gamification aspects as well as interaction mechanisms from social media to the virtual 3D environment. It thereby aims to reduce the large number of student dropouts due to failing the programming modules by motivating more and less capable students alike to an increased participation in the practical exercises. It is concluded that the concept is applicable in a much broader spectrum of exercise and tutorial settings.
Keywords :
Avatars; Computers; Education; Media; Programming profession; Three-dimensional displays; computer programming education; gamification; social media; virtual 3D environment; virtual blended learning;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Science & Education (ICCSE), 2015 10th International Conference on
Conference_Location :
Cambridge, United Kingdom
Print_ISBN :
978-1-4799-6598-4
Type :
conf
DOI :
10.1109/ICCSE.2015.7250286
Filename :
7250286
Link To Document :
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