• DocumentCode
    2169111
  • Title

    Virtual blended learning enriched by gamification and social aspects in programming education

  • Author

    Luckemeyer, Gero

  • Author_Institution
    Faculty VIM, HFT Stuttgart, Stuttgart, Germany
  • fYear
    2015
  • fDate
    22-24 July 2015
  • Firstpage
    438
  • Lastpage
    444
  • Abstract
    Virtual blended learning as the use of virtual 3D environments in education has already delivered utility in a number of cases. This article presents a concept and a prototype of a 3D environment used in the current semester to employ the new medium in programming education at universities. The concept brings gamification aspects as well as interaction mechanisms from social media to the virtual 3D environment. It thereby aims to reduce the large number of student dropouts due to failing the programming modules by motivating more and less capable students alike to an increased participation in the practical exercises. It is concluded that the concept is applicable in a much broader spectrum of exercise and tutorial settings.
  • Keywords
    Avatars; Computers; Education; Media; Programming profession; Three-dimensional displays; computer programming education; gamification; social media; virtual 3D environment; virtual blended learning;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Science & Education (ICCSE), 2015 10th International Conference on
  • Conference_Location
    Cambridge, United Kingdom
  • Print_ISBN
    978-1-4799-6598-4
  • Type

    conf

  • DOI
    10.1109/ICCSE.2015.7250286
  • Filename
    7250286