Title : 
Creating Depth of Field Effects without Multiple Samples
         
        
            Author : 
Cant, Richard ; Langensieoen, Caroline
         
        
            Author_Institution : 
Sch. of Sci. & Technol., Nottingham Trent Univ., Nottingham, UK
         
        
        
        
        
        
            Abstract : 
We describe the depth of field A buffer, a new method for generating depth of field effects in synthesised images. The method avoids the use of multiple discrete samples but still has the capability to produce the effect of a sharp object viewed through a de-focussed one. Initial rendering can be done via a system producing pixel contributions together with depth information as required by conventional Z buffering. We present sample images illustrating the advantages of the technique compared to multi-sampling. We discuss the options for hardware-accelerated implementation and possible applications.
         
        
            Keywords : 
rendering (computer graphics); conventional Z buffering; depth information; depth of field A buffer; depth of field effect creation; hardware-accelerated implementation; image synthesis; pixel contributions; rendering; Depth of Field; Image Generation; Rendering (computer graphics);
         
        
        
        
            Conference_Titel : 
Computer Modelling and Simulation (UKSim), 2012 UKSim 14th International Conference on
         
        
            Conference_Location : 
Cambridge
         
        
            Print_ISBN : 
978-1-4673-1366-7
         
        
        
            DOI : 
10.1109/UKSim.2012.30